Fix some items acting as uninteractable watermelons#4
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zoephix merged 2 commits intoNutScript:1.2-wipfrom Feb 14, 2021
TovarischPootis:1.2-wip
Merged
Fix some items acting as uninteractable watermelons#4zoephix merged 2 commits intoNutScript:1.2-wipfrom TovarischPootis:1.2-wip
zoephix merged 2 commits intoNutScript:1.2-wipfrom
TovarischPootis:1.2-wip
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The issue is that upon item entity spawn, the entity is always set to watermelon as a default. Then, in ENT:setItem, that code is run again, this time with the proper item model. Most of the time that's fine, however some models have funky physics that dont update, causing the model to stay with the watermelon physics, and not not traceable. Here we just set the correct model right away, avoiding that issue
zoephix
reviewed
Feb 14, 2021
entities/entities/nut_item.lua
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| self:PhysicsInit(SOLID_VPHYSICS) | ||
| self:SetSolid(SOLID_VPHYSICS) | ||
| self:SetModel(model) |
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You are setting the model twice
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Good catch, fixed
zoephix
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Feb 14, 2021
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The issue is that upon item entity spawn, the entity is always set to watermelon as a default. Then, in ENT:setItem, that code is run again, this time with the proper item model. Most of the time that's fine, however some models have funky physics that dont update, causing the model to stay with the watermelon physics, and not not traceable. Here we just set the correct model right away, avoiding that issue