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Changes proposed:

  • Implement Maim talent

Issues addressed:

Closes #

Tests performed:
Builds and tested in-game

Known issues and TODO list:
[ ] Target Immune

@cristianvnt cristianvnt marked this pull request as ready for review December 19, 2025 09:28
OnEffectHitTarget += SpellEffectFn(spell_dru_maim::HandleEffectHit, EFFECT_0, SPELL_EFFECT_DUMMY);
}

int32 _cp{};
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@Nyr97 Nyr97 Dec 19, 2025

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there's no need to save it here, you can use GetPowerTypeCostAmount(POWER_COMBO_POINTS) from Spell class for that matter in the hook directly

OnEffectProc += AuraEffectProcFn(spell_dru_luxuriant_soil::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};

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I tried setting duration for SPELL_DRUID_MAIM_STUN in SpellMgr.cpp, and it works, but there is no SpellScript. There is no immunity to the spell
ApplySpellFix({ 203123 }, [](SpellInfo* spellInfo)
{
spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(28); // 5 seconds ? works
});

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Yes ofc it works but i dont think its the way to go since its kinda hacky

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3 participants