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inconsistent anti-aliasing with OpenGL #256

@processing-bugs

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@processing-bugs

Original author: [email protected] (June 07, 2010 01:18:12)

This bug automatically added from:
http://dev.processing.org/bugs/show_bug.cgi?id=1413

Comment from jeffg, 2009-12-15 19:14

I'm not sure if a bug report was ever filed on this.. but it is based on
this thread.
http://processing.org/discourse/yabb2/YaBB.pl?num=1250870750

Antialias does not work properly in recent processing versions unless you
first do a " hint(DISABLE_OPENGL_2X_SMOOTH);" Then you can reenable it or
smooth() or whatever. If you don't disable it first, you don't get the
best AntiAlias quality.

void setup() {
size(320,240,OPENGL);
hint(DISABLE_OPENGL_2X_SMOOTH);
//hint(ENABLE_OPENGL_4X_SMOOTH); //after disabling the 2x this works fine
smooth(); // this works even better than the 4x! super-smooth! ;)
}

Original issue: http://code.google.com/p/processing/issues/detail?id=217

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