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Original author: [email protected] (June 07, 2010 00:30:08)
This bug automatically added from:
http://dev.processing.org/bugs/show_bug.cgi?id=200
Comment from fry, 2005-11-04 05:00
most basic case, with smooth turned on a rect sometimes has a diagonal line
through it.
need to keep track of what edge vertices are internal, and not smooth them.
perhaps the opengl tessellator even does this on its own?
Original issue: http://code.google.com/p/processing/issues/detail?id=53
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corecriticalHighest possible priority for the next releaseHighest possible priority for the next releaseimported