Skip to content

internal lines of shapes are visible with smooth() and P3D or OPENGL #92

@processing-bugs

Description

@processing-bugs

Original author: [email protected] (June 07, 2010 00:30:08)

This bug automatically added from:
http://dev.processing.org/bugs/show_bug.cgi?id=200

Comment from fry, 2005-11-04 05:00

most basic case, with smooth turned on a rect sometimes has a diagonal line
through it.

need to keep track of what edge vertices are internal, and not smooth them.
perhaps the opengl tessellator even does this on its own?

Original issue: http://code.google.com/p/processing/issues/detail?id=53

Metadata

Metadata

Assignees

No one assigned

    Labels

    corecriticalHighest possible priority for the next releaseimported

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions