Software engineer, game developer, writer, and video creator.
I build web apps, games, interactive essays, graphics experiments, and tools. I've worked on petabyte-scale analytics at Twitter and taught coding fundamentals and cybersecurity at the DoD.
- Bullet Factory — Create 3D games via prompts with demo-verified features (iOS, LLM, shaders)
- RTT — Semantic search over video content using embeddings and vector databases
- Boxworld — RL agent trained to play a grid-based game, visualized in Three.js
- Fuzzy Studio — Real-time shader effects for video and camera
- Psychedelic Graphics — Interactive articles on graphics fundamentals (hit #1 on Hacker News)
- Dark Beach — Multiplayer 3D shared space built in Unity with web sockets
TypeScript C# Rust Scala Python GLSL
Unity Godot Three.js WebGL Blender
LLMs Reinforcement Learning Embeddings
I do website development, analytics pipelines, automated testing, AI/prompt engineering, game logic, technical art, and knowledge management systems. See my Hire Me page
Website · YouTube · Twitter · Schedule a call · Resume


