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The Wayback Machine - https://web.archive.org/web/20200612102205/https://github.com/topics/procedural-textures
Here are
28 public repositories
matching this topic...
A texture maker tool for unity.
Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.
Procedural terrain generator with tessellation | C++ OpenGL 4.1
Go port of the Wave Function Collapse algorithm
Программа для генерации бесконечного узора
procedural geometry for Ogre3D
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
Updated
May 15, 2020
GLSL
procedural textures for blender (open shading language)
Wave function collapse library for Nim
Qt-based GUI application for creating procedural textures on Windows, Linux and MacOS.
Mirror of SF Shrimp, with GTK1.x, FLTK2, Qt4 clients, didactic/historic purposes
Web-based node-driven procedural material generator
Updated
Oct 5, 2019
JavaScript
A WebGL renderer showcasing procedural texture generation for various celestial objects
Updated
Dec 21, 2017
JavaScript
A procedural galaxy generator in C# for .NET and Mono.
A WebGL-based renderer for procedural generation of Earth-like planets
Updated
Dec 30, 2019
TypeScript
A unified framework for example-based texture synthesis, developed alongside my master's thesis.
Material designer app - The texture editor
Updated
Mar 31, 2020
TypeScript
Procedural plant generation in DirectX
Arnold noise shader based on Auburns Fastnoise
Reverse-enginereed implementation of procedural texturing visual effect "Another World Evil" from Silent Hill 3
Generate procedural textures in GLSL-Shader way. Use with demolished or standaone
Updated
Nov 11, 2019
JavaScript
A Go port from the original C# WFC implementation.
🍀 Clover Noise is a new noise algorithm with natural-looking results. 🍀
Updated
Apr 19, 2020
Java
Procedurally generated background images in JavaScript
Updated
Jun 10, 2020
HTML
Arnold BerconWood shader based on Jerry Ylilammi’s BerconMaps.
A Tiny Wings clone developed as part of the book Cocos2d-x Game Development Blueprints.
3D Project using Ray-Tracing in C
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