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dsl

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ferret
abadams
abadams commented Mar 19, 2020

It tells you to get version 3.0 of the SDK, which doesn't have libwrapper.so, so you get an unhelpful failure to find halide_hexagon_remote_load_library (because init_hexagon_runtime doesn't check if host_lib is non-null). This is hard to debug, because host_lib is null not because libhalide_hexagon_host.so isn't found or isn't in the path (it is!) but because a dependent library - libwrapper.so -

TheBricktop
TheBricktop commented Dec 6, 2018

Describe the bug
The Unity usage example assumes that user has Rantionary.rpkg file in assets/resources folder but there is no step by step information on how to import those and from what source.
The Rant3.zip from github doesn't contain said file.

To Reproduce
Steps to reproduce the behavior:

  1. Follow the Running in Unity tutorial
  2. Run the example in Unity
  3. See the erro
gunslingor
gunslingor commented Mar 22, 2020

There is a kotlinx-html-common, kotlin-html and other wierd variations that make managing your packages on first go a little confusing. These docs don't indicate that kotlinx-html-common exists unless I am mistaken; you might want to clarify and provide links to the maven repos for certainty, I feel like I've confused packages more than once... I think kotlinx-html-common might be a new addition b

mr-j0nes
mr-j0nes commented Jun 27, 2017

I know you guys are focused on bringing more features to the lib, but it would be good to provide a bit better documentation and examples (I sent another post about this), so the ones willing to use the current version can fully understand what they can do with it..

E.g.

  • I am not sure how to use signals, I can see raft::fileread uses raft::eof, but not sure what is done with it.
  • I don't

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