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matrices

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ebridge2
ebridge2 commented Jul 23, 2017

currently, it is unclear how to go back and forth between flash graph objects, sparse flash matrices, dense flash matrices, and R matrices. it would be good to be more clear about how this works. For example, I can convert my flashgraph to a sparse graph with fg.get.sparse.matrix(graph), but there is no way to retrieve a dense matrix from that, and consequently, I cannot use as.matrix() to convert

cjay
cjay commented Feb 27, 2020

In Numeric.Matrix: perspective and orthogonal currently follow OpenGL conventions. They require negative near and far values, otherwise they produce bogus Z values and messed up signs. The haddock comment on perspective states "Near plane clipping distance (always positive)" which is wrong. I suppose the OpenGL convention sees them as z-coordinates of the planes in screen space instead o

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