3D
3D modeling uses specialized software to create a digital model of a physical object. It is an aspect of 3D computer graphics, used for video games, 3D printing, and VR, among other applications.
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I hope I supposed to open an issue and not do something else.
I tried to search for the Lwjgl3ApplicationConfiguration and its related classes' documentation online but couldn't find it here: https://libgdx.badlogicgames.com/ci/nightlies/docs/api/
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Sandcastle example: open any basic shape (e.g. Rectangle) and try to set an outlineWidth, or search "outlineWidth" on this tracker and read any of a bunch of existing issues, starting with #40 (!)
Browser: any
Operating System: Windows only, apparently
Since the very beginning of Cesium, people have been trying to use the outlineWidth property on EllipseGraphics, RectangleGraphics, Po
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The new multi-tab editor doesn't make sense when you switch back to a previous tab because it doesn't draw the view that that tab generated. One has to hit F5 to make the view match the tab each time you switch tabs. That is tedious and can be time consuming if the preview takes significant time.
It would be much better if the view was saved in an off screen buffer and restored. If that is not
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Expose raytracing render-path in Armory and document implementation details.
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Description of the problem
It seems lack of some properties in
MeshPhysicalMaterialdocument.https://threejs.org/docs/#api/en/materials/MeshPhysicalMaterial
Ever what I noticed are
We should update.
Three.js version
Browser