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Sep 25, 2019 - JavaScript
particles
Here are 494 public repositories matching this topic...
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Jun 21, 2020
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Sep 7, 2019 - JavaScript
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Dec 30, 2019 - JavaScript
Failed to execute 'requestFullscreen' on 'Element': API can only be initiated by a user gesture.
Probably should use game.input.onUp instead (photonstorm/phaser-ce#27).
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Jan 24, 2020
We want to write more large examples like the platformer and top down shooter tutorials.
We'll store the code for these outside of the oak repo, but link to them from here.
Ideas:
- Card game
- Shootemup
- Beatemup
- Clicker
I think that some orbit options to make them appear around particles should be cool to see, maybe more than 1 orbit, with different radius and angle (0 to Math.PI to detect the distortion, at Math.PI / 2 it should be a straight line cutting the particle in half and the satellite, if present, should go only up and down, at 0 and Math.PI the orbit is circular)
Fluid output
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Mar 20, 2020 - Dart
function setupCanvas(canvas) {
// Get the device pixel ratio, falling back to 1.
var dpr = window.devicePixelRatio || 1;
// Get the size of the canvas in CSS pixels.
var rect = canvas.getBoundingClientRect();
// Give the canvas pixel dimensions of their CSS
// size * the device pixel ratio.
canvas.width = rect.width * dpr;
canvas.height = rect.height * dpr;-
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Jul 10, 2020 - C++
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Apr 25, 2019 - JavaScript
Rename file to match the class name + offer a operator fun invoke to not need to use ProxySwizzle
API Documentation
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Apr 29, 2020 - Kotlin
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Jun 29, 2020 - JavaScript
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May 29, 2020 - Kotlin
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Lots of stuff is missing, for example that you're able to create your own emitter. Also things can be explained in a better way.