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gestures

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Godot-Touch-Input-Manager
ichbindu
ichbindu commented Mar 28, 2020

Nice work! Here's a minor bug I ran into.

Environment

  • Godot 3.2 stable
  • Deployed to iPhone X

How to reproduce

Run the following code and pinch the screen.

	if event is InputEventScreenPinch:
		print(event.position)

Expected behavior

event.position is always centered

Encountered behavior

event.position is not centered but contains the la

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