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mmo-engine
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Dec 7, 2020 - JavaScript
Looks like Region takes Areas and breaks them down into non-overlapping rectangles.
We should just do this directly in BaseRegion so we are only storing one set.
This will make more sense after the BaseRegion Spawn code is removed entirely.
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Doxygen Comments referencing
NetStructuresshould be changed toGameDatahttps://github.com/Segs/Segs/blob/1817283f7a7ee7a37f69326ca6a1de859514504a/Projects/CoX/Common/GameData/StateStorage.cpp#L9