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New sync version of native save for JOGL. #109

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@sampottinger sampottinger commented Jul 2, 2020

Related to #80, provides "native" saving through JOGL's internal AWTGLReadBufferUtil. Note that this leaves the async save in place (currently disabled by hints).

@sampottinger sampottinger requested a review from benfry Jul 2, 2020
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@sampottinger sampottinger commented Jul 2, 2020

Just FYI, the following has been useful in testing:

  size(100, 100, P3D);
  ellipse(50, 50, 50, 50);
  save("p3d.png");
  ellipse(50, 50, 10, 10);
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@sampottinger sampottinger commented Jul 7, 2020

This is available on an integration branch at https://github.com/sampottinger/processing4 (master) for testing in the context of other open PRs with a community build at https://www.datadrivenempathy.com/processing.

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