#
6502
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A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Commodore Vic-20, MSX 1, Oric 1/Atmos, Sega Master System and Sinclair ZX80/81.
linux
emulator
amstrad-cpc
apple2
atari2600
z80
msx
appleii
master-system
m68k
zx81
6502
atari-st
vic20
oric
composite-video
acorn-electron
colecovision
68000
zx80
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Updated
Dec 17, 2020 - C++
Self-hosting metacompiled Forth, bootstrapping from a few lines of C; targets Linux, Windows, ARM, RISC-V, 68000, PDP-11, asm.js.
linux
programming-language
avr
arm
interpreter
cortex-m
compiler
self-hosted
riscv
forth
x86
msp430
pdp11
metacompiler
m68k
asmjs
6502
risc-v
8051
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Updated
Dec 11, 2020 - Forth
Integrated Development Environment for the 8-bit Nintendo Entertainment System
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Updated
Nov 15, 2020 - C++
Javascript BBC micro emulator
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Updated
Dec 13, 2020 - JavaScript
Fully documented and annotated source code for Elite on the BBC Micro
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Updated
Dec 20, 2020 - Assembly
A cycle-accurate, cross-platform NES emulator written in C++
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Updated
Apr 27, 2020 - C++
KarolS
commented
Dec 16, 2018
The following targets should work after creating platform definitions and minimal libraries:
- Acorn Atom
- Acorn Electron
- Altair 8800
- Amstrad PCW (standalone disk)
- Apple IIc and III
- Atari 5200
- Atari 7800
- Bashkiria 2M
- BBC Master
- Commodore 65
- Commodore CBM-II series
- Dragon 32/64
- Fujitsu FM-7
- Galaksija
Proto Language AsSeMbler for All (formerly Apple)
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Updated
Jul 16, 2020 - Assembly
Byte-aligned, efficient lossless packer that is optimized for fast decompression on 8-bit micros
c
compression
assembler
z80
c64
retrocomputing
zx-spectrum
8-bit
6502
8088
ibm-pc
suffix-array
6809
6309
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Updated
Dec 17, 2020 - C
Source code for an unpublished Days of Thunder game for the NES, not to be confused with the published game released by the same publisher this game was developed for, Mindscape, in 1990.
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Updated
Jun 1, 2020 - Assembly
A Scala Commodore 64 & 128 emulator
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Updated
Dec 20, 2020 - Scala
A low level Commodore 64 emulator written in Actionscript 3
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Updated
Jul 20, 2010 - ActionScript
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https://wiki.nesdev.com/w/index.php/Emulator_tests
It could run these ROMs and actually check the output somehow - perhaps either by checking memory values, or a copy of the screen buffer.