Talk:Tony Hawk's Pro Skater 2 (Game Boy Advance video game)/GA1
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Nominator: Cukie Gherkin (talk · contribs) 07:18, 7 July 2025 (UTC)
Reviewer: David Fuchs (talk · contribs) 19:59, 14 July 2025 (UTC)
In progress. Der Wohltemperierte Fuchs talk 19:59, 14 July 2025 (UTC) Overall the article is a solid start, but there's some weak prose that's unclear throughout that needs to be addressed a bit.
- Prose:
- It was suggested that they work on a Tony Hawk game, believing it to be high risk due in part to being such an important brand for Activision. Who suggested it? And the second part of the sentence doesn't connect to the first. Reading the source, it wasn't "hey this is a random suggestion, how about take on a risky property?" It was an opportunity but a challenging one and they didn't know if Activision would bite.
- Is the sentence better now?
- Tony Hawk's Pro Skater 2 features six levels, including five from the console versions of the game, as well as one from the first game, Tony Hawk's Pro Skater, and a secret stage. That's seven levels. If the secret stage doesn't count, then it needs to be set off in text rather than here where it directly sounds like it's included in the six numbering.
- Fixed
- that this would require more than 100 megs of storage I don't know what megs are here, and the link doesn't help. I assume it's supposed to be short for megabytes, in which case that should just be linked instead.
- Fixed
- As a general thing, I noticed that a lot of paragraphs begin without clearly stating the object, which can be a tad confusing and certainly sounds more informal ("It began as a sprite-based game"—what did? "Unlike other versions [...] this game", "When they sent the game"—when who? Etc.
- I believe I've fixed this
- While they felt it looked appropriate and was "technically impressive," the level design was criticized, with one QA member saying that the development team "[doesn't] understand how to build levels at all." Conte stated that they were brought on as consultants, going through each level to add elements that reward skillful play. The quotes here are doing the opposite of what they should be, reducing clarity in what exactly the issue was. Reading the original source it seems like they felt that the GBA team hadn't understood why the levels were constructed the way they were and elements that made a THPS game feel like Tony Hawk, and I don't really get that from the Wikipedia text (it just sounds like they shit on the levels with no elaboration.)
- I tweaked it after re-reading the interview. Is this better?
- The details on the sales performance of the game are awkwardly sandwiched in between critical reception. Either it needs its own paragraph or it should get appended to the end of development when the release dates are discussed.
- Moved to Development and release
- I don't think the reception section is long enough it needs the "visuals and technology" subhead.
- Removed
- It was suggested that they work on a Tony Hawk game, believing it to be high risk due in part to being such an important brand for Activision. Who suggested it? And the second part of the sentence doesn't connect to the first. Reading the source, it wasn't "hey this is a random suggestion, how about take on a risky property?" It was an opportunity but a challenging one and they didn't know if Activision would bite.
- References:
- What makes MeriStation, Gamekult, and Nintendojo reliable?
- The three are listed on the RS page. I checked their use on scholar.google.com, and found all three cited multiple times each.
- Current ref 21 looks like it's malformed and doesn't have the proper title.
- Fixed
- and was considered one of the best Game Boy Advance games, ranked among the top games on the platform by GameSpot [...] the giant list of refs should be bundled instead of breaking up the text so badly.
- Bundled
- Spotchecked references made to current refs 2, 3, 4, 5, 9, 11, 12, 13, 17, 25, 35, and 40.
- Ref 2 does not adequately support the list of tricks players can perform.
- Ref 3 doesn't mention crouching.
- Added Total Games Guide to... Game Boy Advance as a source for both crouching and the list of tricks
- What makes MeriStation, Gamekult, and Nintendojo reliable?
- Images:
- Is there a reason File:THPS2GBA gameplay.png is aligned right instead of left? In either Vector versions it seems like sandwiching issues with the infobox are limited outside of extremely wide resolutions.
- I have an extremely wide monitor; I also generally align right unless I see some issue with that where left alignment is superior.
- I don't think NFCC#8 is met with File:THPS2 concept art.png and its rationale as it currently stands. The caption is purely illustrative, and the sketches are so abstract I'm not sure how it helpfully explains how the game works. --Der Wohltemperierte Fuchs talk 23:09, 26 July 2025 (UTC)
- I opted to remove it, as it's indeed a little hard to read.
- Is there a reason File:THPS2GBA gameplay.png is aligned right instead of left? In either Vector versions it seems like sandwiching issues with the infobox are limited outside of extremely wide resolutions.
@David Fuchs: I believe I have addressed the points raised - Cukie Gherkin (talk) 06:14, 31 July 2025 (UTC)