Abstract
In recent years, efforts to promote Japanese traditional culture internationally have intensified, particularly in the performing arts such as Noh and Kyogen. However, public familiarity with Noh remains limited due to a lack of opportunities to experience it. While most research on traditional performing arts focuses on analysis and preservation, studies aimed at increasing accessibility and promoting these art forms are sparse. To address this gap, this study proposes the VR-based Noh simulation system designed to enhance interest in Noh and facilitate its popularization.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only