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Part of the book series: Human–Computer Interaction Series ((HCIS))

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Abstract

What is it about time that fascinates us so much? Perhaps we are challenged because time is not resident in any particular object that we can hold, but we can see its effects when we stare at the sweeping second-hand, at leaves turning a color for another cycle of the seasons, or at the face of an old friend whom we have not seen in years. We become aware of time if we are forced to sit still, or look at speeded-up or slowed-down (time-lapse) photography, film, or video, but most often when we see the world in motion, dynamically evolving. Philosophers, poets, physicists, painters, and psychologists have spent their lives analyzing the etiology (causes and beginnings), ontology (essence), eschatology (end), and epistemology (what we can know) of time.

Originally, copyright © 2004 by Aaron Marcus and Associates, Inc. (AM+A).

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Correspondence to Aaron Marcus .

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© 2015 Springer-Verlag London

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Marcus, A. (2015). It’s About Time. In: HCI and User-Experience Design. Human–Computer Interaction Series. Springer, London. https://doi.org/10.1007/978-1-4471-6744-0_17

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  • DOI: https://doi.org/10.1007/978-1-4471-6744-0_17

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-6743-3

  • Online ISBN: 978-1-4471-6744-0

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