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In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model

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HCI in Games: Experience Design and Game Mechanics (HCII 2021)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12789))

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Abstract

Research from the various domain of life intensely focused on the understanding of the role of different psychological factors related to online video game addiction. The current study intends to propose a conceptual model to examines the relationship of in-game virtual consumption with online video game addiction. Different in-game virtual products enable the players to overcome the deficiencies they are facing in the gaming world like lack of power, control, beauty, and even sexual relations. Currently, how these in-game virtual content consumption may develop and maintain problematic game addictive behavior in the players is vague. Therefore, this conceptual paper seeks to investigate this important issue and provide a better understanding of video game addiction. We try to provide a behavioral link between in-game virtual consumption with online video game addiction.

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Acknowledgement

Ali Hussain is a PhD student at Universiti Teknologi PETRONAS under the Graduate Research Assistantship scheme, Fundamental Research Grant Scheme (FRGS), Ministry of Higher Education, Malaysia, grant FRGS/1/2019/SS06/UTP/02/1.

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Hussain, A., Ting, D.H., Hlavacs, H., Abbasi, A.Z. (2021). In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model. In: Fang, X. (eds) HCI in Games: Experience Design and Game Mechanics. HCII 2021. Lecture Notes in Computer Science(), vol 12789. Springer, Cham. https://doi.org/10.1007/978-3-030-77277-2_17

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  • DOI: https://doi.org/10.1007/978-3-030-77277-2_17

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-77276-5

  • Online ISBN: 978-3-030-77277-2

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