Bevana, N., Kirakowskib, J., Maissela, J.: What is usability. In: Proceedings of the 4th International Conference on HCI. Citeseer (1991)
Google Scholar
Bevan, N.: Usability issues in web site design. In: HCI, no. 2. pp. 803–806 (1997)
Google Scholar
Olsen, T., Procci, K., Bowers, C.: Serious games usability testing: How to ensure proper usability, playability, and effectiveness. In: Marcus, A. (ed.) DUXU 2011. LNCS, vol. 6770, pp. 625–634. Springer, Heidelberg (2011). https://doi.org/10.1007/978-3-642-21708-1_70
Chapter
Google Scholar
Alshamari, M., Mayhew, P.: Technical review: current issues of usability testing. IETE Tech. Rev. 26, 402–406 (2009)
Article
Google Scholar
Dumas, J.S., Dumas, J.S., Redish, J.: A Practical Guide to Usability Testing. Intellect books, Bristol (1999)
Google Scholar
Baker, L.: Observation: a complex research method. Libr. Trends. 55, 171–189 (2006)
Article
Google Scholar
Eveland, W.P., Jr., Dunwoody, S.: Examining information processing on the World Wide Web using think aloud protocols. Media Psychol. 2, 219–244 (2000)
Article
Google Scholar
Olmsted-Hawala, E.L., Murphy, E.D., Hawala, S., Ashenfelter, K.T.: Think-aloud protocols: a comparison of three think-aloud protocols for use in testing data-dissemination web sites for usability. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 2381–2390 (2010)
Google Scholar
Van Den Haak, M., De Jong, M., Jan Schellens, P.: Retrospective vs. concurrent think-aloud protocols: testing the usability of an online library catalogue. Behav. Inf. Technol. 22, 339–351 (2003)
Article
Google Scholar
Kuniavsky, M.: Observing the User Experience: A Practitioner’s Guide to User Research. Elsevier, Amsterdam (2003)
Google Scholar
Moizer, J., et al.: An approach to evaluating the user experience of serious games. Comput. Educ. 136, 141–151 (2019)
Article
Google Scholar
Brühlmann, F., Mekler, E.D.: Surveys in games user research. Games User Res., 141–162 (2018).
Google Scholar
Gibbs, A.: Focus groups. Soc. Res. Update 19, 1–8 (1997)
Google Scholar
Langford, J.: Focus Groups: Supporting Effective Product Development. CRC Press, Boca Raton (2002)
Book
Google Scholar
Pinelle, D., Wong, N., Stach, T.: Heuristic evaluation for games: usability principles for video game design. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 1453–1462 (2008)
Google Scholar
Federoff, M.A.: Heuristics and usability guidelines for the creation and evaluation of fun in video games (2002)
Google Scholar
Desurvire, H., Wiberg, C.: Game usability heuristics (PLAY) for evaluating and designing better games: The next iteration. In: Ant Ozok, A., Zaphiris, P. (eds.) OCSC 2009. LNCS, vol. 5621, pp. 557–566. Springer, Heidelberg (2009). https://doi.org/10.1007/978-3-642-02774-1_60
Chapter
Google Scholar
Korhonen, H., Koivisto, E.M.: Playability heuristics for mobile games. In: Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, pp. 9–16 (2006)
Google Scholar
Pinelle, D., Wong, N., Stach, T., Gutwin, C.: Usability heuristics for networked multiplayer games. In: Proceedings of the ACM 2009 International Conference on Supporting Group Work, pp. 169–178 (2009)
Google Scholar
Hertzum, M.: Problem prioritization in usability evaluation: from severity assessments toward impact on design. Int. J. Hum.-Comput. Interact. 21, 125–146 (2006)
Article
Google Scholar
Desurvire, H., Caplan, M., Toth, J.A.: Using heuristics to evaluate the playability of games. In: CHI’04 extended abstracts on Human Factors in Computing Systems, pp. 1509–1512 (2004)
Google Scholar
Albert, W., Tullis, T.: Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics. Newnes (2013)
Google Scholar
Jacobsen, N.E., Hertzum, M., John, B.E.: The evaluator effect in usability tests. In: CHI 98 Conference Summary on Human Factors in Computing Systems, pp. 255–256 (1998)
Google Scholar
Natesan, D., Walker, M., Clark, S.: Cognitive bias in usability testing. In: Proceedings of the International Symposium on Human Factors and Ergonomics in Health Care, pp. 86–88. SAGE Publications, Los Angeles (2016.
Google Scholar
Faulkner, L.: Beyond the five-user assumption: benefits of increased sample sizes in usability testing. Behav. Res. Methods Instrum. Comput. 35, 379–383 (2003)
Article
Google Scholar
Turner, C.W., Lewis, J.R., Nielsen, J.: Determining usability test sample size. Int. Encycl. Ergon. Hum. Factors. 3, 3084–3088 (2006)
Google Scholar
Lewis, J.R.: Sample sizes for usability studies: additional considerations. Hum. Factors. 36, 368–378 (1994)
Article
Google Scholar
Hertzum, M., Jacobsen, N.E.: The evaluator effect: a chilling fact about usability evaluation methods. Int. J. Hum.-Comput. Interact. 13, 421–443 (2001)
Article
Google Scholar
White, G.R., Mirza-Babaei, P., McAllister, G., Good, J.: Weak inter-rater reliability in heuristic evaluation of video games. In: CHI’11 Extended Abstracts on Human Factors in Computing Systems, pp. 1441–1446 (2011)
Google Scholar
Dell’Era, C., Magistretti, S., Cautela, C., Verganti, R., Zurlo, F.: Four kinds of design thinking: from ideating to making, engaging, and criticizing. Creat. Innov. Manag. 29, 324–344 (2020)
Article
Google Scholar
Boyan, A., Sherry, J.L.: The challenge in creating games for education: aligning mental models with game models. Child Dev. Perspect. 5, 82–87 (2011)
Article
Google Scholar