Roussou, M.: High-end interactive media in the museum. In: ACM SIGGRAPH 99 Conference abstracts and applications (SIGGRAPH 1999), pp. 59–62. Association for Computing Machinery, New York (1999)
Google Scholar
Lepouras, G., Katifori, A., Vassilakis, C., Charitos, D.: Real exhibitions in a virtual museum. J. Virtual Reality. 7(2), 120–128 (2004)
Article
Google Scholar
Clini, P., Ruggeri, L., Angeloni, R., Sasso, M.: Interactive immersive virtual museum: Digital documentation for virtual interaction. Int. Arch. Photogrammetry Remote Sens. Spat. Inf. Sci. XLII(2), 251–257 (2018)
Google Scholar
Huang, Y.-C., Han, S.R.: An immersive virtual reality museum via second life. In: Stephanidis, C. (ed.) HCI 2014. CCIS, vol. 434, pp. 579–584. Springer, Cham (2014). https://doi.org/10.1007/978-3-319-07857-1_102
Chapter
Google Scholar
Jung, T., tom Dieck, M.C., Lee, H., Chung, N.: Effects of virtual reality and augmented reality on visitor experiences in museum. In: Inversini, A., Schegg, R. (eds.) Information and Communication Technologies in Tourism 2016, pp. 621–635. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-28231-2_45
Chapter
Google Scholar
Gulhan, D., Durant, S., Zanker, J.M.: Aesthetic judgments of 3D arts in virtual reality and online settings. J. Virtual Reality 27, 573–589 (2022). https://doi.org/10.1007/s10055-022-00671-1. published online
Slater, M., Usoh, M.: Body centred interaction in immersive virtual environments. Artif. Life Virtual Reality 1, 125–148 (1994)
Google Scholar
Held, R.M., Hein, A.: Movement-produced stimulation in the development of visually guided behavior. J. Comp. Physiol. Psychol. 56, 872–876 (1963)
Article
Google Scholar
Schuemie, M.J., Straaten, P.V., Krijn, M., Mast, C.V.: Research on presence in virtual reality: a survey. Cycberpsychol. Behav. 4(2), 183–201 (2001)
Article
Google Scholar
Murphy-Chutorian, E., Trivedi, M.M.: Head pose estimation in computer vision: a survey. IEEE Trans. Pattern Anal. Mach. Intell. 31(4), 607–626 (2009)
Article
Google Scholar
Neto, E.N.A., et al.: Real-time head pose estimation for mobile devices. In: Yin, H., Costa, J.A.F., Barreto, G. (eds.) IDEAL 2012. LNCS, vol. 7435, pp. 467–474. Springer, Heidelberg (2012). https://doi.org/10.1007/978-3-642-32639-4_57
Chapter
Google Scholar
Gavas, R.D., Karmakar, S., Chatterjee, D., Ramakrishnan, R.K., Pal, A.: Real-time eye blink detection using facial landmarks. In: 43rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), pp. 4990–4993. Mexico (2021)
Google Scholar
Zhu, T., et al.: Research on a real-time driver fatigue detection algorithm based on facial video sequences. Appl. Sci. 12(4), 2224 (2022)
Article
Google Scholar
Unity Audio Source https://docs.unity3d.com/ScriptReference/AudioSource.html. Accessed 18 Jan 2023
MPU-6050. https://invensense.tdk.com/products/motion-tracking/6-axis/mpu-6050/. Accessed 18 Jan 2023
Unity Camera component. https://docs.unity3d.com/Manual/class-Camera.html. Accessed 18 Jan 2023
Selva, P., Morlier, J., Gourinat, Y.: Development of a dynamic virtual reality model of the inner ear sensory system as a learning and demonstrating tool. Model. Simul. Eng. 2009(5), 1–10 (2009)
Google Scholar
Ferrario, V.F., Sforza, C., Serrao, G., Grassi, G., Mossi, E.: Active range of motion of the head and cervical spine: a three-dimensional investigation in healthy young adults. J. Orthop. Res. 20(1), 122–129 (2002)
Article
Google Scholar
FaceOSC Software. https://josephlyons.gitbook.io/face-control-digital-toolkit/tools/faceosc. Accessed 18 Jan 2023