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Immersive Scene Construction for Art Exhibitions Based on Mobile Augmented Reality Technology

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HCI International 2025 Posters (HCII 2025)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 2527))

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Abstract

The exhibition industry is a vital sector within modern services, playing a key role in facilitating economic and trade interactions, as well as sustainable development. It acts as a crucial bridge connecting the relationship of business, markets and global resources. In the digital age, immersive experience has become a prominent technological approach in art exhibitions, creating brand-new application scenes and immersive experience business models. One of the challenges has encountered in the process of technological application for art exhibition is lack of system linkage among various technologies. This paper explores the current immersive experience technologies in art exhibition by literature review. Then, immersive art exhibition scene is constructed with virtual and physical elements by 3Ds Max, enabling the immersive experience through Mobile Augmented Reality (MAR). Taking a famous art work “A Thousand Miles of Rivers and Mountains” as the example, the results of this paper aim to promote the digital transformation and upgrading for exhibition industry, and disseminate Chinese Culture to the world.

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Disclosure of Interests

The authors have no competing interests.

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Acknowledgments

This research was funded by the Social Science Planning Project of Fujian Province (Grant No. FJ2023MGCA024, Key Program) entitled “Dynamic mechanism and path of transformation and upgrading for Fujian convention and exhibition industry in the trend of immersive experience” and Xiamen Industry-University-Research Program (Grant No. 2024CXY0413) entitled “Smart MICE service collaborative innovation system development and platform construction”.

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Correspondence to Xiao Liu .

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Liu, X., Lai, QX., Yang, XH. (2025). Immersive Scene Construction for Art Exhibitions Based on Mobile Augmented Reality Technology. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2025 Posters. HCII 2025. Communications in Computer and Information Science, vol 2527. Springer, Cham. https://doi.org/10.1007/978-3-031-94165-8_6

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  • DOI: https://doi.org/10.1007/978-3-031-94165-8_6

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-94164-1

  • Online ISBN: 978-3-031-94165-8

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