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ArticlesJuly 1995 / State Of The Art


July 1995 / State Of The Art

article 3-D Graphics Technology
More powerful and sophisticated ways to create and display 3-D computer graphics are appearing right before your eyes
- by Edmund X. DeJesus, Senior Editor

article Desktop Hollywood F/X
screen Building an Asteroid from Scratch
screen Voyager's Framework
Amazing special effects require modest hardware and software, but you'll need an extraordinary imagination
- by Grant S. Boucher

article Assets In Wonderland
illustration Live 3-D Data
illustration Diving Headfirst into Risk
photo They'll Call You 3-Eyes Instead
screen Stock Prices Never Looked So Good
sidebar Financial Engineering
screen PV-Wave Makes Patterns Apparent
Virtual-reality interfaces and 3-D software are changing the way financial traders perceive the market
- by David Baum

article 3-D Steps Forward
table 3-D IN 30 LINES
illustration Hardware Support for OpenGL
illustration A QuickDraw 3D Model
screen Easy Edit In QuickDraw
screen Knights in Green Spandex
sidebar VRML and the 3-D Web
screen Take a Walk on the Virtual Side
Emerging standards, from a variety of sources, promise to simplify 3-D graphics development
- by John Foust

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Flexible C++
Matthew Wilson
My approach to software engineering is far more pragmatic than it is theoretical--and no language better exemplifies this than C++.

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