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April 21, 2010 7:29 PM PDT

Ubisoft's controversial 'always on' PC DRM hacked

by Josh Lowensohn
(Credit: Ubisoft )

Ubisoft's always-on digital rights management solution, dubbed the "Online Services Network," has apparently been circumvented by hackers. News of its arrival on peer-to-peer file-sharing networks began circulating in places like social-news site Reddit Wednesday morning.

The DRM, which now ships with every new PC game made by Ubisoft, requires that gamers have a constant connection to the Internet in order to play their games. The security feature caused a large backlash by users for its inclusion in Ubisoft's Assassin's Creed 2 title, which was released last month.

The hack itself removes the DRM entirely and is being claimed by a consortium known as Skid Row. It requires users to download and install a modified version of the game's executable file to their computers. These modified game files, alongside a crack that can be applied to a retail version of the game, were uploaded to various file-sharing sites late Tuesday evening.

Attached to the "readme" file that comes with the hacked content (which can be found here), Skid Row alerted other hackers that the group's methods were safeguarded against reverse-engineering in order to fend off competing hacking groups and Ubisoft itself.

Skid Row also left a note for Ubisoft directly, telling the company to spend less time on its DRM and more on the actual game play:

"Thank you Ubisoft, this was quiete [sic] a challenge for us, but nothing stops the leading force from doing what we do. Next time focus on the game and not on the DRM. It was probably horrible for all legit users. We just make their lifes [sic] easier."

Prior to Skid Row's release, there has been a hack that emulated the back and forth of Ubisoft's DRM servers to the game. However, it did not work for all users or localizations of the game. In the readme file, Skid Row claimed its new solution "cannot be compared to that."

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Add a Comment (Log in or register) Showing 1 of 2 pages (44 Comments)
by monkeyfun14 April 21, 2010 7:55 PM PDT
It kills me that a hacker can rip through software but can't spell correctly. Amazing isn't it?
Reply to this comment
by LKate April 21, 2010 8:14 PM PDT
Right brain vs. left brain, friend. Some people are rather skewed towards one talent.
by jchanski21 April 21, 2010 8:34 PM PDT
Or maybe English isn't their first language.
11 people like this comment
by mcaden April 21, 2010 10:32 PM PDT
Most programmers I know can't spell very well either because their fingers are so used to typing odd abbreviations, acronyms, and shortened commands, or their brain simply moves faster than their fingers do and they get careless. It's not really that amazing.
by freedomlovr April 22, 2010 7:46 AM PDT
Good spelling is not a prerequisite for hacking...or functioning in society anymore, for that matter...
1 person likes this comment
by narutobest April 22, 2010 11:47 AM PDT
monkey fun u r a nerd or a nut anyway........the great skid row uses Anglo French...u ever know that....
here m not supporting piracy..but giving u people some facts that if the 1st doctor didn't do any dissection on cadavers illegally would any present doc would be able to diagnose u.....so someone has to come out of league and say i will....
this is an art and a spoon feeded high school guy can never gonna understand the rhyme of art......AND AT LAST I CAN SWEAR SKID GOD HAS A BETTER CARRIER THAN U>>>HE DOES ALL THIS FOR FUN AND PAIN IN ASS for SOMEONE SO THAT NEW TECH can DEVELOP EVERYDAY ...

my last saying>>>>
if u think sex is a pain in ass. u r doing it wrong..
if u think hack is pain in ubi. they are doing it for wrong person...m a doc from a world class col....plz do comment ppl ..art is art u have to break rules to get scored .....go watch HOUSE and ANIME NARUTO for better inspiration and explanation...
2 people like this comment
by Kermode April 25, 2010 11:12 AM PDT
You in your arrogance assume that the writers native langauge IS English.
Perhaps its not. Perhaps he is infinitely better at your langauge than you are at his.
Or perhaps he simply doesn't care about spell correction, doing what so many do is not what makes him special - its doing what few others do that makes him special.
2 people like this comment
by Xenite227 April 21, 2010 8:12 PM PDT
Once again it has been proven that their is no such thing as unbreakable DRM. The pirates still get the warez and the legit customers still got hosed. Hope your proud Ubi, stopped nothing and managed to loss paying customers in the process, congrats.
Reply to this comment 19 people like this comment
by ClaBR April 22, 2010 6:38 AM PDT
Actually, they did accomplish what they really wanted: reduce piracy during the first weeks of the game, when most of the sales are made. Check vgchartz.com and you can see what I mean. The Ubisoft's DRM did just what it was meant to do: delay piracy. You can bet that by the end of the year there will be a patch from Ubisoft to disable/reduce the DRM and remove the CD check just as the game is moved to the bargain bins.
by freedomlovr April 22, 2010 7:49 AM PDT
Yeah. I did not buy Assassin's Creed 2, though I love the idea and theme of that game, for the DRM reasons. I travel often and into places where there is no internet. I refuse to buy a game that ties me like that.

And no, I did not download a warez version, as I am against piracy as well. I simply did what so many people refuse to do, I did without.
2 people like this comment
by yacahuma April 21, 2010 8:19 PM PDT
What is amazing is that people are willing to install executables from anyone on their computers.
Reply to this comment 1 person likes this comment
by OniOokamiAlfador April 21, 2010 8:29 PM PDT
This group is legit. People know they are legit, and any idiot can tell if a file is safe pretty quickly if they're careful. what's amazing is that people are so paranoid over legit crap but still manage to get fleeced because they're too stupid to figure out what is actually bad.
10 people like this comment
by Aerilus April 21, 2010 8:43 PM PDT
thats what software firewalls are for. I wonder how much money ubisoft put into there DRM which they were so proud of and if they will now tag that amount onto the amount they claim that as losses from piracy. personally the biggest piracy deterent IMO is making a great game with great graphics that takes up more than 10gigs look at gta4 I wasnt about to spend 2weeks downloading that it became more ecopnomical to buy it. same thing with movies and such most people dont have a good enough connection to download a bluray rip. and spelling is overated
1 person likes this comment
by monkeyfun14 April 21, 2010 8:48 PM PDT
@Aerilus

The thing people miss the point is Ubisoft is not going for the 5% of the piraters that will get through their DRM they expect it to be cracked but it still stops the other 95% pirates that don't know ****.
by bradyobrien666 April 21, 2010 8:57 PM PDT
@monkeyfun14
I'd think that the DRM would be aimed more towards the used game market. Anyway, once one of those 5% of pirates break the DRM, the other 95% have no problem downloading the crack.
1 person likes this comment
by monkeyfun14 April 22, 2010 4:55 AM PDT
@brady

Sure but not a lot would actually know how to apply it.

I'm talking about disc borrowers.
by freedomlovr April 22, 2010 8:00 AM PDT
Aerilus,
Even GTA4 had an offline mode of play...
by sharmajunior April 21, 2010 8:37 PM PDT
Goes to show, the more restrictions they put on. The more people they **** off and the game companies is buried with shame. DRM alone was the reason why I had to sell my Spore CD. 5 Effing activation limits, what a joke.
Reply to this comment 4 people like this comment
by bradyobrien666 April 21, 2010 8:53 PM PDT
I hit the activation limit on spore without having 5 running machines. There are always methods to circumvent these things, and last time I checked, the EA DRM has been cracked for some time now, it's just a matter of finding the modified executables.
by sharmajunior April 21, 2010 9:03 PM PDT
@ brady

I know that the DRM on Spore has been cracked, but we are tallking about the legality of the software here. If legal and honest owners and buyers want to play a game, why make it hard on the system by putting these ridiculous schemes. At the end of the day, every game/software or movie or music will be pirated. But its the steps the companies take to get money from the other people as well is what drives away consumers from buying their stuff legally. I guess you have heard of the Spore pirate ratio when it was released and even before it was released. that was the public calling and teh companies just refused it.
1 person likes this comment
by BtmnHatesRbn April 21, 2010 9:15 PM PDT
Thanks to DRM and such in games since about 1994 I think, I've lost too many serial numbers and have had too many system failures that I just gave up on this altogether, except for Direct2Drive and Steam, since those seem more competent that Ubi's death check.

So, I play games on consoles now.
Reply to this comment
by Magicland April 21, 2010 9:30 PM PDT
Way to go, Skid Rowdies!
Reply to this comment 3 people like this comment
by sek-oz April 21, 2010 9:33 PM PDT
Gameing centric publications keep waxing about the "death of PC gaming". With draconian DRM like this it's no wonder gamers are flocking to consoles in droves.
Reply to this comment 1 person likes this comment
by drfillgood April 22, 2010 12:29 AM PDT
I'd also say it's the cost of new games. Yes they take years of production, coding and art work, but no more than a movie, and yet a movie costs $10 to see in a theater (on someone else's seat, and someone else's screen). You can see also with the success of the Apple app store that people will pay out more money to purchase things legitimately when they are priced as they should be considering the mass distribution. If PC game companies priced their releases around $10-15 then almost no one would bother pirating.
2 people like this comment
by thenet411 April 22, 2010 6:42 AM PDT
@drfillgood
While I am NOT a DRM fan and think Ubi should die already, I have to disagree with your point on game prices. Yes, you see a movie for $10 but it only provides you with 2 hours of entertainment. That is $5 per hour. Now, consider a $60 game like MW2. If it takes you 5 hours to complete the single player game and you spend another 5 hours per week (a conservative estimate for most online players, at least in the beginning) over the course of 4 weeks, that works out to $2.40 per hour. The price drops the more you play it so I consider that pretty cheap entertainment.
1 person likes this comment
by freedomlovr April 22, 2010 8:02 AM PDT
I'm a hardcore PC gamer, and sadly, I am beginning to agree with you.

Oh well, I will always be able to play the classics...
1 person likes this comment
by runswithscissorsXX April 21, 2010 9:39 PM PDT
i've just recently paid $30 for heroes of newerth. first game i've paid money for in 6 years. and guess what? i didn't even have to pay. it's still open beta. i didn't need a serial number, i didn't need to give any information, all i did was download, play, and pay. payment comes last, as you may notice, because i like to try out a game before deciding to spend money on it. (for instance, if i had spent money on borderlands, i'd be very upset now.)

will i ever purchase another blizzard game? doubt it. high prices, purposely breaking up a game into multiple parts to squeeze more money out, stealing customers information, and i'm sure SC2 will have some hardcore DRM type ****. so, bye blizzard! hi hon!
Reply to this comment 2 people like this comment
by gwailo247 April 21, 2010 10:06 PM PDT
How is this different from every other game ever made? Or every piece of software ever made for that matter? If publishers cannot keep Windows, Office and Adobe products safe, why would a game be safe?

This presumption of guilt on the part of the consumer stems decades. First you couldn't return CDs, because, of course, you'd copy it on tape and return in, so you're getting a tape for free. Never mind the music sucked, you're a swindler, not a dissatisfied consumer.

Then you couldn't return software, because, of course, you'd copy it. Or install it onto your computer and just return it. The irony is that in those days at least the software worked. Now the physical software is not as crucial, its all about the mighty serial number. But those can be hacked too, so now internet connection.

Where does it really end? How much more intrusive will it get? They'll make you sit in front of your web cam, holding up your driver's license and a copy of the game, while a Ubisoft employee verifies you really bought the game. Maybe they'll put you on three way calling with the stoned Game Stop employee asking him if he remembers selling you the game yesterday, and describe what you were wearing.
Reply to this comment 3 people like this comment
by Allen750 April 21, 2010 11:55 PM PDT
I heard AC2 is using/supporting an older version of Direct X... older than AC1. I have a feeling this is true since the DRM is so damn important.
Reply to this comment
by lodoss900 April 22, 2010 12:21 AM PDT
there is no death of pc gaming. Xbox360 and PC development is closely tied together. Unless MS is paying USD to keep a game XBOX exclusive i.e PC free, a PC release is pure gravy for a publisher.
Reply to this comment 1 person likes this comment
by nicociri April 22, 2010 5:26 AM PDT
skidrow's portfolio of work is rather impressive. Almost every important game from the last years was *PROPERLY* cracked by them.

Except Batman AA... somehow, i never got it to work properly.
Reply to this comment
by ncr7002 April 22, 2010 5:45 AM PDT
@Aerilus dude, if it takes you two weeks to transfer 10 gigs you really need a new ISP =P
Reply to this comment 2 people like this comment
by freedomlovr April 22, 2010 8:03 AM PDT
Can't speak for him, but my business often takes me to remote hellholes around the world, where if I am lucky to have internet at all, its extremely slow...
1 person likes this comment
by Ferretkeeper May 17, 2010 10:05 AM PDT
Probably needs a new computer, and doen't know about usenet.
by val1222 April 22, 2010 10:18 AM PDT
When Ubisoft was commited to using Starforce (nasty Russian DRM that put a rootkit on your PC) people boycotted Ubisoft and they eventually dropped Starforce.
I never really liked any of Ubisoft's games but even if I did I do not think I would buy one they way they treat paying customers.
Reply to this comment 1 person likes this comment
by coldReactive April 22, 2010 7:12 PM PDT
Way to go indeed, I'm hoping next, Windows DRM will be ha--oh wait...
Reply to this comment 1 person likes this comment
by Ceadderman April 23, 2010 3:33 AM PDT
I'm glad someone did this. I run SOLO campaign in my games. Why the hell should I have to be logged online to play a solo version when it exposes my AV and Firewall to needless attack? That was extremely bright on Ubi's part now wasn't it? What's next you buy a game and only get one level at a time downloaded from their Server? There are SEVERAL Ubi games I play(Every Clancy series ever made, AC etc) but if they EVER do this again they can blow it out their anatomic tailpipe to put it bluntly. I will NOT pay $60 a title to a company that is so worried that Legal owners may pirate their software. We aren't the bad guys here.

There has to be a better way to do this. Oh I don't know how about encoding in a license purchase link into the software that implants on BURNED copies of legit software. You burn a copy to give to a buddy then your buddy puts it on his system from burned disc the link pops up and asks for Ubi Soft to be compensated. This is ENTIRELY reasonable to legal owners I imagine. People that have no intention of stealing your software. And it's a simple thing to do something that is embedded on the disc that only transfers when uploaded to copy on a burner.

Wow look at that, in 5 minutes of thought I just invented a LEGIT DRM that is harmless to legal owners and protects your software. Sure someone MIGHT hack it, but it looks like your login feature got hacked in fairly short order. I bet it cost more encoding THAT than it ever would my idea. And yes, as with all software there is a way around it. Tick off the right people and they'll be in it in shorter order than you could possibly imagine. Look what happened recently to Google. And Ubi? You aren't nearly as big as they are. I do not condone hacking but well I'm not crying for you either. Get your act together.
Reply to this comment 1 person likes this comment
by Blacktronic April 23, 2010 9:27 AM PDT
This SKiDROW crack uses values collected by others. Values collected by the community behind the emulator. Yes, the one they bashed. That fact along with that ridiculously respectless .nfo file that went along with it is enough reason to heavily question the credibility of this "scene" group. First that Silent Hunter V nuke and now this.. they died a slow and painful death in my eyes. I was very happy once this piece of garbage came out, but now that I know the truth.. bashing people who actually cracked the game for them and then steal all the credits. Their reputation can't be saved, time for them to leave. Once liked them a lot, now.. shame on them.

Proof of crime:
http://cs.rin.ru/forum/viewtopic.php?f=10&t=56074&start=45
Reply to this comment
by youssef_che April 25, 2010 12:49 AM PDT
To Ubi Never bite off more than you can chew as the legit & non-legit users alike will now use SKIDROW's crack & your server has been hacked (not by skidrow as it seems from the nfo) so, please don't act like you're the most skillful programmers ever as steam tried it and failed & everybody who tries to create an impervious game will fail because it was created by humans so, other humans can decode it.The only parameter you can manipulate is the time required to do so & it can be done in many ways & certainly one of them doesn't involve provoking every gamer on the planet (or every gamer that plays assassin's creed to be exact).Putting aside the DRM pain,this game is absolutely gorgeous and I'll probably play it more than once.

And to SKIDROW.I think all assassin's creed players are forever indebted to you for your marvelous work.And you're the best.really can't thank you enough
Reply to this comment 2 people like this comment
by MikeO89 April 25, 2010 11:43 PM PDT
I have bought every game I own except this one. Congratulations Ubisoft, you've turned me into a pirate! This internet always on DRM broke the straw for me. I downloaded this game with the Skid Row hack and it works fine without internet. The directions were a bit misleading though, could have been a lot clearer. For example, after installing the game and update per skid row instructions, an extra step of going to the downloaded "Support" folder and clicking on the "GameLauncher" folder and in there clicking "Ubisoftgamelauncherinstalle.exe" to install the game launcher files. Readme didn't mention that step. Then in that subsequent installed folder put in the file from the downloaded "Skid Row" folder, the file "ubiorbitapi_r2.dll", overwriting the one already there. Then clicking on the normal game exe in the game install folder to start the game. Dunno what the included "Skidrow.exe" file is even for. I put it in the game folder but clicking on it doesn't start the game. I assume this thing is working right as I can play the game and the saves hold.
Reply to this comment 1 person likes this comment
by XJDHDR April 26, 2010 1:59 PM PDT
First of all, everyone should read this article: http://www.tweakguides.com/Piracy_1.html
I know it is long but read it all. It is a real eye-opener.

Next, I have to ask the question:
If your internet connection can't handle the small bandwidth requirements required to use this DRM (my 100Kbps dial-up meets the requirements), how is it going to handle the enormous bandwidth required to download a pirated game? If you have a good internet connection, you have no reason to complain about the DRM. If you have a bad connection then tough luck, you won't be able to get the pirated version either.

You don't have to crack a console game. Yet piracy rates on consoles is about 6 times lower than PC even though the install base is nowhere near that number. Two months ago, a game magazine I subscribe to declared that "THE PS3 HAS FINALLY BEEN HACKED!". Therefore, piracy on a console is much harder than a PC and that explains why every game developer prioritizes the consoles above the PC (including the former PC-exclusive Crytek).

Next, none of you have any evidence that shows how much money Ubisoft has gained or lost through using this DRM so stop acting as if you do. All it proves is how stupid you actually are. I have studied Business Management so I know what the goals of a business are.

The first priority of every business is to make a profit, end of story. Therefore, it is not logical to assume that a business would make business decisions that would risk that profit without a good reason. Once you think logically, you realise that this DRM makes sense. The game went uncracked for over a month. That is more than a month of people who couldn't wait for a cracked version and bought the game rather than wait. If you look at statistics, most of a game's sales happen in the week after it is released. If a pirated version of that game is released in that week, sales plummet. Therefore, DRM is only meant to protect the game in that first week.

Someone said that DRM hurts sales more than piracy. I'm sorry to say that your theory is not factual to the point that it is completely wrong and it proves that you have a very short memory. I, however, still remember the fiasco that happened with the latest Prince of Persia. Do you remember? The high-quality game that had absolutely no DRM? That was pirated so heavily that it has only made 2 mil sales to date (AC2, with it's highly-intrusive DRM, made more than half that figure in it's first week). Visit Wikipedia and you will find these sales figures. So actually, it is piracy that hurts more. YOU just shot yourself in the foot with that rediculous theory.

Actually, hacking future games that use this DRM will be just as hard because the whole system works by storing files on the Ubisoft server. The entire problem faced by the hacker is getting those files onto their PC. Even the person that created the emulated server had to ask people to donate their save games to make it work (Which is stupid of them. Why should they donate their saves from their paid copy to help others get the game for free? Talk about lambs to the slaughter).

To close off, I would like to pose a question to all of you:
When a shop is selling a game to someone, how is the person selling the game supposed to tell the difference between a legitimate buyer and a cracker?
When you can provide an answer that a gaming company can use, then you can complain about how DRM punishes the legitimate buyer. Otherwise, you're just showing off the fact that you are selfish and self-centered.

And finally for those of you that respect Skidrow, I have some bad news. According to this forum topic:
http://cs.rin.ru/forum/viewtopic.p [...] 3&start=30
Skidrow actually stole the missions file that made the emulated server work to use in their crack then turned around and insulted the server emulation, describing it as "Inferior to our cracks". So what does this say about them?
Reply to this comment
by WZ_Sceaner May 4, 2010 8:21 PM PDT
My God are you stupid. You don't seem to realize the problem with this DRM at all.

Yes, we all understand their DRM is designed to stop prerelease cracks and therefore potentially hurt sales. However, in their quest to do this they pushed the paying customers aside and are making it hell for them. In fact, they went as far to not sell you a game, but RENT you one.

This is the problem that people have with Ubisoft's DRM. You cannot play if you don't have an internet connection, and if for some reason Ubisoft shuts down its auth servers (which it will) you can't play the game anymore. I don't see how you can possibly side with a company that treats its customers as if they were all thieves, when the reality is that they're making record profits, just like the movie industry. Did you notice they're selling this game for $60 as a PC game when the norm is $50 for a new release?

And to close off, I would like to pose a question to you:
When a shop is selling a game to someone, how is the person selling the game supposed to tell the difference between a legitimate buyer and a cracker?
Simple, you assume they're a customer. If you don't, you can potentially anger the customer base and turn them into pirates, or have them not even bother with you at all anymore. It's called customer loyalty and ethical business practices, you should probably read up on both of those topics sometime Mr. I Have a Degree in Business Administration So I Know What I'm Talking About
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About Web Crawler

Josh Lowensohn grew up in a household full of technology. From a young age he was taking apart computers, snaking Cat5 cable through walls, and reprogramming video games. Prior to joining CNET, he covered video game news and wrote reviews for GamersReports.com. For this blog, Josh is exploring the latest Web apps and technologies, the video game industry, multimedia tools, and trends in consumer entertainment devices.

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