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Articles by Edge Staff

    Retrospective: Jet Set Radio Future

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    at 10:00am November 23 2013
    js03

    Jet Set Radio Future was one of the many fruits of the burst of creative fecundity that followed the demise of Sega’s Dreamcast; created by the newly devolved Smilebit studio, it sold only 30,000 copies in its native Japan. Partly that’s because so few Xboxes were sold in the territory; partly it’s because Jet Set…

    Classic Review: Star Control II (3DO)

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    at 06:00pm November 22 2013
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    This review was first published in E13, September 1994. Every so often you come across a game that, although primitive, is so intriguing that you find yourself playing it for hours on end, ignoring activities like eating and sleeping which suddenly assume a secondary importance. Star Control II is such a game. It’s not brilliant,…

    Technology equals engagement? It’s not that simple.

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    at 04:00pm November 22 2013
    Beyond Two Souls 1

    David Cage, Quantic Dream’s CEO, sounded just about the only bum notes at Sony’s PlayStation 4 unveiling in February. After showing off his studio’s latest technological leap forward with a tech demo of an expressively wrinkled geriatric face, Cage drew a straight line between player emotion and character polycount. Heavy Rain’s Madison, he told us,…

    Face Off: Xbox One versus PS4. Every facet assessed.

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    at 02:00pm November 22 2013
    PS4 vs Xbox One

    Sony and Microsoft’s next-gen consoles are just weeks away from making landfall. We go hands-on with the hardware and assess their every facet in order to shape our final verdicts. Controller Force feedback or touch: who’s bringing the next-gen revolution? Xbox One More than any other feature, a console’s controller shapes your gut-level opinion of…

    Ryse: Son of Rome review

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    at 02:07pm November 21 2013
    Ryse_s

    Ryse: Son Of Rome’s creators know history, but don’t really care about it. History is a disposable thing, valuable for setting the scene or establishing villains, but discarded in favour of fantasy the minute it gets in the way of telling a ripping yarn. Similarly, there’s evidence that Ryse’s development team knows about innovation in…

    E261: Super Mario 3D World – the time to own a Wii U has arrived

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    at 12:29pm November 21 2013
    E261: Super Mario 3D World

    Next-gen consoles may have finally arrived, but it’s the year-old Wii U that takes centre stage in the new issue of Edge, which is available now in print, or in digital form on iPad, Android and Zinio. Naturally, it’s Mario that’s finally made Wii U a must-have, and in our four-page review we discover just…

    Ico’s Fumito Ueda on new inputs, leaving Sony and what he’d like to make next

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    at 10:00am November 21 2013
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      Fumito Ueda’s output is small but very familar to Edge readers – the towering forms of Ico and Shadow of the Colossus. He’s most recently been working on The Last Guardian, though it’s now heavily-delayed. In Edge 261, on sale this Thursday, we interview him about his career, his decision to leave Sony and…

    Forza Motorsport 5 review

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    at 02:37pm November 20 2013
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    The hallmarks of Forza Motorsport exist outside of the series’ handling model, which goes so far beyond mechanical obsession that it captures the fantasy of driving supercars rather than just the maths that makes them work. The comprehensiveness of Forza 4’s featureset was second to none, meeting the needs of the extreme enthusiast and the…

    Tearaway review

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    at 08:00am November 20 2013
    Tearaway

    Gosh, we’re sorry. Something’s rotten in the state of Valleyfold and it’s all our fault. Mischievous creatures called Scraps have infested this papercraft land, spilling out of a hole in the sun and running amok, terrorising the inhabitants. This tear in the solar fabric leads to another dimension, the Scraps charging forth from the void…

    Super Mario 3D World review

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    at 06:00pm November 19 2013
    SuperMario3DWorld_5s

    Don’t let the name fool you; it may say Super Mario World on the box, but there’s no sign of Yoshi here and no cape either. While Mario’s Tanooki form made a crowd-pleasing return in this game’s closest relative, Super Mario 3D Land, there’s no trace of that billowing yellow strip of magical fabric, which…

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