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Platformer

Puppeteer: quirky imagination steals the show in this dramatic new platformer

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at 09:30am October 16 2012
Puppeteer preview

Puppeteer breaks with gaming’s march towards absolute photorealism. It’s always refreshing to see a game whose protagonist couldn’t conceivably be played by Jason Statham in the event of a movie adaptation, and SCE Japan Studio’s latest veers into a cheerily macabre fairy-tale world that looks like what you’d get if Tim Burton decided to make an animated Pinocchio film – equal parts delightful and disturbing.

LittleBigPlanet Vita review

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at 02:56pm September 12 2012
Little Big Planet Vita review

With every year that passes, Sony’s backing of the original LittleBigPlanet seems increasingly bold. It eschewed military greys and browns in favour of antique wallpapers and cotton reels for the course of its campaign; it chose depth and flexibility over friendly immediacy when it came to the level creation toolbox. More comfortable with Stephen Fry than Steven Seagal, Media Molecule’s kibble-filled playground remains an affable oddity with few obvious contemporaries – it’s complex, sweet-natured and demanding, and it’s possibly the most wayward best-seller yet created.

Thomas Was Alone review

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at 01:20pm August 30 2012
Thomas Was Alone review

Thomas Was Alone is the puzzle-platformer redesigned as an exercise in empathy. It seems determined to make you identify with a handful of blocks of different proportions, and even to care a little bit about their personal problems.

Random Heroes review

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at 01:40pm August 21 2012
Random Heroes review

There’s little in the way of gimmicks powering Random Heroes, Ravenous Games’ latest App Store offering. Instead, this is a fiercely traditional action-platformer at heart and, beyond an in-game shop and a handful of different bosses, there’s almost nothing to get between you and the jumping and shooting.

New Super Mario Bros 2 review

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at 10:16am August 17 2012
New Super Mario Bros 2 review

Coins! Coins everywhere! There’s an embarrassment of riches in the Mushroom Kingdom, as the golden discs burst from blocks, spurt from squished goombas – and even fall from the sky. That familiar chime upon collection will ring in your ears thousands of times in New Super Mario Bros ?2 – as part of a renewed focus on gold hoarding that seems to defy these troubled economic times.

Papo & Yo review

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at 11:17am August 16 2012
Papo & Yo review

Papo & Yo is a game about its creator’s relationship with an abusive, alcoholic father, and as such could be the most strikingly personal game you’ve ever played. Opening with a dedication from writer and director Vander Cabellero to his mother and siblings (“…with whom I survived the monster in my father”), Papo & Yo sees a young boy, cowering in terror from the unseen parent, suddenly transported to a surreal, favela-like dreamscape.

Sony’s Japan Studio gives new IPs a chance at Gamescom

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at 11:32am August 15 2012
Sony's Japan Studio gives new IPs a chance at Gamescom

Along with its focus on Vita at this year's Gamescom, Sony also demonstrated a refreshing willingness to take risks on new IP, revealing Puppeteer and Rain (both from Sony's Japan Studio) along with Supermassive's Until Dawn.

Zynga approached Polytron to port Fez

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at 10:49am August 13 2012

Fez creator Phil Fish has revealed that beleaguered social gaming giant Zynga offered to port the indie platformer to mobile.

Gunpoint: rewiring the espionage sim

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at 10:00am August 8 2012
Gunpoint: rewiring the espionage sim

Gunpoint is an industrial espionage game with a pair of key mechanics that have no relation to one another.

LittleBigPlanet reaches 7 million community levels

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at 03:17pm August 6 2012

Media Molecule's community-driven platforming series LittleBigPlanet saw the seven millionth level published to its servers last night. To celebrate, the studio has created an infographic on the history of LBP.Despite the series being four years old, there are still over 5000 player-created levels being published every day. Of course, a large proportion of those will be yet more side-on racing levels with badly placed checkpoints, but it's an eyebrow-raising stat nonetheless.

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