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Features

Black Flags and red herrings: Assassin’s Creed’s lead writer on what’s next for the series

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at 04:30pm January 28 2014
Assassins creed IV Black Flag 2

Combat, stealth, seafaring, assassination and acquisition are the heart of Black Flag – a pirate’s life spread across a vast, vivid tropical world. Threading a coherent narrative through each of Ubisoft’s time-hopping adventures must surely get trickier the more open-ended they become; it’s Darby McDevitt’s job to do exactly that. McDevitt is a 14 year…

Revisiting GTAV’s Los Santos, a mirror LA that’s the perfect match for Rockstar’s lampooning eye

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at 02:00pm January 28 2014
Los Santos

The French novelist Henry De Montherlant wrote, “Happiness writes in white ink on a white page.” His argument was that, from Charles Dickens to Ian McEwan, only fiction’s tragedies, trials, aberrations and villains lodge in the mind; the good guys and the good things that happen to them are, a few notable exceptions aside, forgettable.…

Final Fantasy’s overseer Yoshinori Kitase on defining the Japanese RPG

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at 12:00pm January 28 2014
Yoshinori Kitase

Over the past decade, many of Square Enix’s best-known designers have left the company – and none more high profile than Hironobu Sakaguchi. He joined Square in 1983 as a part-time designer, going on to become its director of planning and development, and ultimately its US president. Yoshinori Kitase, one of Sakaguchi’s protégées, is among…

Fantasy combat adventure Lords Of The Fallen steps out of the shadows

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at 10:00am January 28 2014
Lords Of The Fallen

The most surprising thing about Deck13 and CI Games’ Lords Of The Fallen is how something so technically accomplished – even in its pre-alpha state – could sneak up on us so completely. When the game debuted at E3 in June, focus was pulled from its high-fantasy sword swinging and demon hunting by eighth-gen launch…

All eyes on Epic: Unreal-powered games, major VR support and more incoming, says Mike Gamble

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at 04:30pm January 27 2014
UE4

Mike Gamble knows things. As Epic Games’ EU territory manager he’s privy to a plethora of yet-to-be revealed PS4, Xbox One and PC games powered by his company’s popular Unreal Engine, and has seen and worked with major new titles slated for release as far forward as spring 2015. Epic counts Microsoft, Irrational, Ninja Theory,…

Create, share, play: the new era of expressive games

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at 12:00pm January 27 2014
Minecraft 360

Back in 2006, the Far Cry 2 team went to Paris to present the game concept to Ubisoft management for approval. One of the biggest hurdles we needed to overcome was to prove that we could deliver the ambitious goals of the project under the time and budget constraints we were given. We were pitching…

Retrospective: Ikaruga

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at 12:00pm January 25 2014
Retrospective- Ikaruga

Black and white. Ikaruga stands as possibly one of the only games in existence where to describe how it looks is to describe how it plays. A sequel in all but name to Treasure’s legendary shooter Radiant Silvergun, it has a simple premise. Everything onscreen – which is to say enemies, bullets and you –…

Still Playing: Battlefield 4 – why its solo campaign can never replicate the drama of multiplayer

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at 04:00pm January 24 2014
Battlefield 4 review

From the satisfaction of a long-distance headshot to the unstoppable power of a well-placed anti-tank rocket, there’s a thrill to playing Battlefield 4 alone. But only multiplayer can inspire the sense that you’re playing a part in some bullet-ridden orchestra, moving across its maps with teammates in perfect harmony. There’s a swaying rhythm as the focus shifts to…

Can you really learn game design?

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at 02:00pm January 24 2014
Can you really learn game design

We live in a time when games have become a hot area in skills education. In the UK, a considerable charge led by figures such as Ian Livingstone drives for better education at school and university level to turn out graduates in game production and animation. In the US, there are several fully fledged colleges, such…

Tackling Mode 7′s future-sports strategy game, Frozen Endzone

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at 12:00pm January 24 2014
Frozen Endzone

Mode 7’s Frozen Endzone is not a sports game in the sense that Madden or FIFA fans would recognise. Yes, it has a ball, robots in chunky shoulder pads, and teams in primary neon hues. Endzones even. But its American-football-meets-Speedball looks are deceiving: this is every yard the intensely tactical game of deception and fake-outs…

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