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multiplayer

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heinezen
heinezen commented May 4, 2020

The new converter (#1151) uses member objects to operate on data from the .dat files. While these provide the necessary functions for conversion, they are also significantly larger than the original dat file entries (20x - 400x the size). This results in a comparatively high memory usage, especially for DE2 which uses ~1.6 GB of memory for all dat file entries. Note that the converter does not

oscargoldman
oscargoldman commented Aug 22, 2019

Before you submit an issue we recommend you drop into the Gitter community and ask any questions you have or mention any problems you've had getting started with the server.

Please provide as much information as you can with this issue report. If you believe it may be an issue with one of the client libraries please report it on their [own trackers](https:

agones
markmandel
markmandel commented Jan 28, 2020

Context:
googleforgames/agones#1202 (comment)

The current Rust gRPC library has some issues around SSL, and the Rust ecosystem has changed a bit in the last while. We should review it, and see if it's worth switching out the underlying gRPC implementation -- without changing the Agones client SDK surface.

https://github.com/hyperium/tonic is looking like

open-match
sawagh
sawagh commented Mar 6, 2020

Backfill is a core scenario that most Open Match customers need to implement. Currently, Open Match do not have any published guidelines / recommendations on how to implement this scenario. Based on explorations by the community, there are some implementations (a profile per backfill) that do not scale well.

Please publish guidelines on how to implement backfill for an Open Match based Matchma

EpicSurvivalGameSeries
caylorme
caylorme commented Apr 15, 2020

I've noticed the links to the wiki are all redirecting to the forum post about the community wiki being shut down. The old content is all hosted here: http://ue4community.wiki/legacy
If you want, we could update the links to reference that URL instead, might want to update the links within the wiki as well (if contributions are still welcome there), and also update your web page.

Sonix-
Sonix- commented Apr 11, 2020

Basically a feature that snaps automatically a quad to another quad's corner in the same layer.
As it is now I find it difficult sometimes to align the quads properly without having some visible 1px space between them or some edges going off.

When the cornes of both quads are close enough the quad you're moving should automatically snap to the closest corner

warzone2100
maxsupermanhd
maxsupermanhd commented Sep 18, 2019

Maybe I'm blind and there is a special page with all that stuff but I can't find it.
In deep i want to know all json properties and stuff with loading resources. Also can write some docs for this theme after creating production version of map editor. Also want to bring game.map and ttypes.ttf json or similar format (if its possible please give feedback about it).
This issue also related to n

evennia
RianeNelson
RianeNelson commented Apr 6, 2020

Documentation issue

https://github.com/evennia/evennia/wiki/Tags

I would really appreciate a little clarification on tags and how to use them to extract objects. For example, if I have a list of objects and only want to get ones with "outside room" in the tag, there's no explanation of how to do so.

Suggested change

A couple examples perhaps using tags.get or something like that, s

namel
namel commented May 9, 2018

On the GameObject and its immediate sub-classes.

either:

  1. modify the constructor such that the third argument is netscheme. If this design is chosen, then make it clear that CLASSes in the netscheme must support the copy() method

or:
2. sub-classes must implement a setNetscheme() method which should always be called immediately after the constructor.

in both cases, make it clear that

openspades

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
  • Updated Jul 7, 2020
  • C++
Oberlus
Oberlus commented Apr 10, 2020

Environment

  • FreeOrion Version: v0.4.9

Description

Automatic RP allocation can confuse players.
It should be better documented.

Ideally, the research queue should show the techs that would get automatic RP allocation (e.g. with items greyed out) when there are surplus RP.

Related issue (closed as invalid): freeorion/freeorion#2830

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