graphics
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Is there any way to implement horizontal radio button group?
Basic info
Application name: prom2teams
Application repo link: https://github.com/idealista/prom2teams
**Application h
Create an UI for it.
It'd be better for lay people in computers! just like only a binary installer to make all the tecnical stuff. Because this app is so interesting even with the lay people in computing.
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Updated
Jul 15, 2020 - TypeScript
As @TimvanScherpenzeel pointed out, cmgen should better explain that --size applies to the DFG LUT as well and that a cubemap and the LUT cannot be generated at the same time.
When adjusting alpha on a pixel from the color picker it's quite easy to "whiff" the alpha bar and replace your current color with black because the SV box's area for some reason extends several pixels below the alpha bar's. Demonstration in the below image:
I'd recommend the alpha
Export of diagrams to SVG from command line when a diagram has mathematical typesetting, does render math formulas, i.e. raw AsciiMath or Latex appears in the SVG, e.g. `a^2+b^2 = c^2` . Export to PDF or PNG from command line or export using GUI to SVG or other formats works fine.
command used:
drawio -x -o out.svg diagram.drawio
drawio-desktop version: 12.6.5
OS: Ubuntu 18.04.4
The y-axis ticks supports the rotated option, but the doc is missing.
I haven't checked whether other options are missing.
Frequent bug: while sorting by y-coordinate, the vertices are sorted, but the data coming with the vertices is not.
Gouraud shading, forgot to sort intensities
In my case I was calculating a barycentric coordinate of one vertex and assigning it to a different vertex by mistake.
The artifacts looked exactly the same as you presented, if it is the same problem then the description could be
It was happening in my own code, but it also 100% reproduces for me in the examples. Simply build the examples, run and hit the window close button.
Seems to be something relating to it still being inside renderFrame() during bgfx::shutdown().
<img width="1582" alt="Screenshot 2019-12-25 at 14 38 40" src="https://user-images.githubusercontent.com/621629/71447311-a7752680-2724-11ea-8a29-c2eae
Using Gstreamer isPlaying() always returns true even when paused and using plain ofVideoPlayer it returns false when paused. It would be great to have a standard behavior.
see:
arturoc/ofxGStreamer#27
I came across this issue when I decided to profile my (in progress) game and discovered I was generating a ton of VertexBufferBinding[] arrays during the
Great tutorial! It clears up a lot of my questions about various effects.
Minor complaint: Focal length is size of the lens. Focal distance is the distance between the camera and the focal point.
Image Zoom & Pan
I've searched here and Zulip and couldn't find any relevant discussion.
Are there plans to implement a widget to allow zooming in on an Image (past the dimensions of the parent element / application window) and panning?
The documentation does not have a key code for the numberpad dot. Is this intentional? It comes up as Unknown when it is pressed. The same is true for the numlock and capslock key although this kinda makes sense.
Shouldn't there be a NumpadDot key code?
No documentation
Documentation
This is a feature request for text ... I'd like to be able to write text with only an outer stroke (no inner stroke).
The main issue with the current fillStroke function is that the stroke gets added to the inside of the font, which makes the font skinnier and hard to read at small sizes.
Here is an example of what Konva does (top text is no stroke, bottom is with a stroke)




Was somebody able to make this thing work with react and functional components? Would be great if somebody could share some ideas.