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OpenGL

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OpenGL (Open Graphics Library) is the computer industry's standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.

Here are 6,119 public repositories matching this topic...

alacritty
atchim
atchim commented Apr 19, 2020

When opening Alacritty with --class option it changes the window instance instead the class.
For example, if I do alacritty --class foo and I check the window properties I got:

Instance: foo
Class: Alacritty
Title: Alacritty

--title option is working as expected, although.

Infos

OS: Funtoo Linux
Window Manager: dwm
Alacritty: alacritty 0.5.0-dev (03bce99)

heinezen
heinezen commented May 4, 2020

The new converter (#1151) uses member objects to operate on data from the .dat files. While these provide the necessary functions for conversion, they are also significantly larger than the original dat file entries (20x - 400x the size). This results in a comparatively high memory usage, especially for DE2 which uses ~1.6 GB of memory for all dat file entries. Note that the converter does not

matiTechno
matiTechno commented Dec 19, 2019

Frequent bug: while sorting by y-coordinate, the vertices are sorted, but the data coming with the vertices is not.
Gouraud shading, forgot to sort intensities

In my case I was calculating a barycentric coordinate of one vertex and assigning it to a different vertex by mistake.
The artifacts looked exactly the same as you presented, if it is the same problem then the description could be

bgfx
JonathanILevi
JonathanILevi commented Jul 2, 2019

The documentation does not have a key code for the numberpad dot. Is this intentional? It comes up as Unknown when it is pressed. The same is true for the numlock and capslock key although this kinda makes sense.

Shouldn't there be a NumpadDot key code?

renderdoc
vaspoul
vaspoul commented Jul 5, 2018

We use PIX labels to organize the events in a single frame (e.g. Z PrePass, GBuffer, Alpha, etc). These can get quite deep/nested.

It would be useful if we could see a 'path' for the event currently selected, e.g.

Camera 1\3D Stage\GBuffer\TreeBark Material

It would be extra nice if clicking on any of these would take you to the beginning of that section.
(think folders in Windows Explor

raylib
raysan5
raysan5 commented Apr 29, 2020

There are +115 code examples provided with raylib, some of them contributed by several authors.

There could be some assets used on the examples that lack a license file (sometimes because it was just not available or not provided by the author). It should be reviewed.

All assets used in raylib examples should include a license and it should be a permissive license (free to use/distribute).

gfx
nyanpasu64
nyanpasu64 commented Apr 28, 2020

Short info header:

  • GFX version: v0.5.0
  • OS: Windows 10 x64
  • GPU: AMD Radeon(TM) RX Vega 10 Graphics

I'm trying to build and run rawrscope. When I run it, it calls wgpu which calls gfx-rs in DX12 mode. When I run rawrscope (the application), during startup, it calls wgpu::Device::create_bind_group, causing gfx-backend-dx12 to panic from an as

FirasH
FirasH commented Jul 22, 2019

Your Setup:

  • Olive version: Olive (April 2019 | Alpha | 1e3cf533)
  • Source: website
  • Operating system: Windows 10 Pro 64-bit
  • CPU: Intel Core i5-4278U
  • RAM: 16GB
  • GPU: Intel Iris Graphics 5100

Describe the Bug
Deleting a single keyframe requires to disable and then enale again keyframes.

To Reproduce
Steps to reproduce the behavior:

  1. Start Olive and import a Video
nophead
nophead commented Apr 26, 2020

The new multi-tab editor doesn't make sense when you switch back to a previous tab because it doesn't draw the view that that tab generated. One has to hit F5 to make the view match the tab each time you switch tabs. That is tedious and can be time consuming if the preview takes significant time.

It would be much better if the view was saved in an off screen buffer and restored. If that is not

📸 A well documented, high-level Android interface that makes capturing pictures and videos easy, addressing all of the common issues and needs. Real-time filters, gestures, watermarks, frame processing, RAW, output of any size.
  • Updated Jul 13, 2020
  • Java
GnnrMrkr
GnnrMrkr commented Apr 30, 2020

I'm working with Open3D with data from different devices. One of them does not provide the point cloud as a file, so I am creating the file by myself with a little Python script.

However, I am confused by the supported formats:
The pts format contains lines of [x, y, z, i, r, g, b]. xyz and rgb are intuitive and explained, but what exactly is the i for? And in what format is it exp

vectorcharlie
vectorcharlie commented Jan 27, 2020

Currently is not possible to drop a file or group of files (or folders) from the desktop to a Panda3d window. In my case, as I am doing a media player/file sequence flipbook, it would be a great feature. Don't know if it would be useful for a game, but any kind of application that uses P3D as the backend would have a benefit of it.

RBD mentioned the following:

"On Windows, from a cursory loo

Created by Silicon Graphics

Released January 1992

Website
www.opengl.org
Wikipedia
Wikipedia

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