OpenGL
OpenGL (Open Graphics Library) is the computer industry's standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.
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The new converter (#1151) uses member objects to operate on data from the .dat files. While these provide the necessary functions for conversion, they are also significantly larger than the original dat file entries (20x - 400x the size). This results in a comparatively high memory usage, especially for DE2 which uses ~1.6 GB of memory for all dat file entries. Note that the converter does not
As @TimvanScherpenzeel pointed out, cmgen should better explain that --size applies to the DFG LUT as well and that a cubemap and the LUT cannot be generated at the same time.
I ran across this with the "rainbow flag" emoji, which is in hex => \u1f3f3\ufe0f\u200d\u1f308, or "waving white flag", "variant selector", "zero-width joiner" and "rainbow". However I input it, either by copy/pasting it or using the ctrl-shift-u kitty unicode input, it always renders with extra space afterwards:
 provided by GitHub
Windows 7 (x86-64)
Some ideas I had posted here: OpenRCT2/OpenRCT2#11070 (comment)
Muting is a bad idea I agree, but the screaming should be tweaked. This has been brought up on both the RCF discord and in the project's new own server too:
Making it so they don't scream
It was happening in my own code, but it also 100% reproduces for me in the examples. Simply build the examples, run and hit the window close button.
Seems to be something relating to it still being inside renderFrame() during bgfx::shutdown().
<img width="1582" alt="Screenshot 2019-12-25 at 14 38 40" src="https://user-images.githubusercontent.com/621629/71447311-a7752680-2724-11ea-8a29-c2eae
Code Documentation
There is very little documentation available for the source code. As such, the source is highly difficult to understand and interpret by others. Please consider adding in appropriate documentation as soon as possible.
Using Gstreamer isPlaying() always returns true even when paused and using plain ofVideoPlayer it returns false when paused. It would be great to have a standard behavior.
see:
arturoc/ofxGStreamer#27
Great tutorial! It clears up a lot of my questions about various effects.
Minor complaint: Focal length is size of the lens. Focal distance is the distance between the camera and the focal point.
The documentation for glfwSetKeyCallback at https://www.glfw.org/docs/latest/input_guide.html#input_key offers little guidance on what will cause a GLFW_REPEAT action, which can cause confusion such as in the forum post Key Callback Not Registering Every Key Press
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I think we should consider modifyi
The documentation does not have a key code for the numberpad dot. Is this intentional? It comes up as Unknown when it is pressed. The same is true for the numlock and capslock key although this kinda makes sense.
Shouldn't there be a NumpadDot key code?
We use PIX labels to organize the events in a single frame (e.g. Z PrePass, GBuffer, Alpha, etc). These can get quite deep/nested.
It would be useful if we could see a 'path' for the event currently selected, e.g.
Camera 1\3D Stage\GBuffer\TreeBark Material
It would be extra nice if clicking on any of these would take you to the beginning of that section.
(think folders in Windows Explor
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Updated
Jul 14, 2020 - C++
There are +115 code examples provided with raylib, some of them contributed by several authors.
There could be some assets used on the examples that lack a license file (sometimes because it was just not available or not provided by the author). It should be reviewed.
All assets used in raylib examples should include a license and it should be a permissive license (free to use/distribute).
Panic in gfx-backend-dx12 `write_descriptor_sets()` when calling `wgpu::Device::create_bind_group`
Short info header:
- GFX version: v0.5.0
- OS: Windows 10 x64
- GPU: AMD Radeon(TM) RX Vega 10 Graphics
I'm trying to build and run rawrscope. When I run it, it calls wgpu which calls gfx-rs in DX12 mode. When I run rawrscope (the application), during startup, it calls wgpu::Device::create_bind_group, causing gfx-backend-dx12 to panic from an as
Hello,
I suspect that the wiki for the closeness centrality is wrong: it says that the closeness centrality is calculated as "The average distance from a given node to all other nodes in the network.", while in the reported wikipedia page it is defined as the inverse of that. The defi
Your Setup:
- Olive version: Olive (April 2019 | Alpha | 1e3cf533)
- Source: website
- Operating system: Windows 10 Pro 64-bit
- CPU: Intel Core i5-4278U
- RAM: 16GB
- GPU: Intel Iris Graphics 5100
Describe the Bug
Deleting a single keyframe requires to disable and then enale again keyframes.
To Reproduce
Steps to reproduce the behavior:
- Start Olive and import a Video
Following on from mapbox/mapbox-gl-native#16321
We don't need (and shouldn't use) the logging methods defined by MGLNativeNetworkDelegate : implementation and [protocol](https://github.com/mapbox/mapbox-gl-native/blob/9de0bacf
The new multi-tab editor doesn't make sense when you switch back to a previous tab because it doesn't draw the view that that tab generated. One has to hit F5 to make the view match the tab each time you switch tabs. That is tedious and can be time consuming if the preview takes significant time.
It would be much better if the view was saved in an off screen buffer and restored. If that is not
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Updated
Jul 13, 2020 - Java
I'm working with Open3D with data from different devices. One of them does not provide the point cloud as a file, so I am creating the file by myself with a little Python script.
However, I am confused by the supported formats:
The pts format contains lines of [x, y, z, i, r, g, b]. xyz and rgb are intuitive and explained, but what exactly is the i for? And in what format is it exp
Currently, the glDrawRangeElements() WebGL 2 function is not implemented in Firefox (38) and causes "Not Implemented." assertion. It is also not yet implemented in Emscripten, but I have a patch that adds it.
Rela
As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.
I've been treating tuShorten/tuWiden as a string-ish conversion between UTF16 and UTF 8, so I recommend this.
Here's the code; add it to the end of every tuShorten/tuWiden function.
if (out < (original_out + out_len)) out = 0;
Currently is not possible to drop a file or group of files (or folders) from the desktop to a Panda3d window. In my case, as I am doing a media player/file sequence flipbook, it would be a great feature. Don't know if it would be useful for a game, but any kind of application that uses P3D as the backend would have a benefit of it.
RBD mentioned the following:
"On Windows, from a cursory loo
https://glium-doc.github.io/#/tuto-07-teapot.rs returns 404 not found .
Created by Silicon Graphics
Released January 1992
- Website
- www.opengl.org
- Wikipedia
- Wikipedia


When opening Alacritty with
--classoption it changes the window instance instead the class.For example, if I do
alacritty --class fooand I check the window properties I got:--titleoption is working as expected, although.Infos
OS: Funtoo Linux
Window Manager: dwm
Alacritty: alacritty 0.5.0-dev (03bce99)