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shaders

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matiTechno
matiTechno commented Dec 19, 2019

Frequent bug: while sorting by y-coordinate, the vertices are sorted, but the data coming with the vertices is not.
Gouraud shading, forgot to sort intensities

In my case I was calculating a barycentric coordinate of one vertex and assigning it to a different vertex by mistake.
The artifacts looked exactly the same as you presented, if it is the same problem then the description could be

KnightCoder
KnightCoder commented Apr 23, 2020

Currently there are not enough documentation that one finds about the editor (GUI). The editor is vast and has too many great options, exploring it is not easy but getting lost inside the editor is easy. Hence, requesting you to consider making a video documentation about using the editor. Here one can explain about things such as the Graph editor, GPU, Publishing, Player, Configuring these, vario

wraybowling
wraybowling commented Apr 11, 2018

Phones used to not be able to display shaders, but now they can. That means that the book of shaders should get a slight upgrade to be more friendly to a variety of screen sizes, pixel densities, and stuff like that. Not with the shaders themselves necessarily, but it'll really help out to have legible typography.

Not just moaning or complaining. This is something I know how to do pretty well,

Pewsplosions
Pewsplosions commented Nov 14, 2019

The Forge sounds pretty great but there does not seem to be much in the way of documentation.

I don't even see simple "How to compile" or build instructions. Which seems like a good place to start.

The description talks about it being like "Legos" where you can use the different parts of the system as needed. So does that mean it can be built in sections and integrated into other projects pi

agarcialeon
agarcialeon commented May 7, 2019

Althougt code can be commented in the scripts, could be great to generate automatic documentation for the scripts and host it in the gh-pages branch of this repository.

In this way we can have a presentation web for the library and also the related documentation on how the API works.

I have checked DocFX and it seems it's possible to implement the pipeline for hosting the documentation as st

jarcode-foss
jarcode-foss commented Mar 11, 2019

GLava is gaining new features and options that is outpacing current documentation, especially wrt. writing shaders. The existing documentation is not sufficient. It would also be preferable to provide documentation in an easily readable format for local reading that doesn't rely on a browser rendering markdown, which could also allow for easier localization in the future.

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