shaders
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May 27, 2020 - HTML
Great tutorial! It clears up a lot of my questions about various effects.
Minor complaint: Focal length is size of the lens. Focal distance is the distance between the camera and the focal point.
Currently there are not enough documentation that one finds about the editor (GUI). The editor is vast and has too many great options, exploring it is not easy but getting lost inside the editor is easy. Hence, requesting you to consider making a video documentation about using the editor. Here one can explain about things such as the Graph editor, GPU, Publishing, Player, Configuring these, vario
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Mar 22, 2020 - C++
Phones used to not be able to display shaders, but now they can. That means that the book of shaders should get a slight upgrade to be more friendly to a variety of screen sizes, pixel densities, and stuff like that. Not with the shaders themselves necessarily, but it'll really help out to have legible typography.
Not just moaning or complaining. This is something I know how to do pretty well,
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Jun 21, 2020
While following the tutorial from the very beginning I started to have issues when we get to setting the viewport.
I used CSS to specify the size of the canvas to 400x300 as the tutorial does but I wasn't using any of the helper libraries. When I was drawing the purplish-red triangle on the scr
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Jul 15, 2020 - C
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Jan 30, 2019 - C++
Basic Documentation
The Forge sounds pretty great but there does not seem to be much in the way of documentation.
I don't even see simple "How to compile" or build instructions. Which seems like a good place to start.
The description talks about it being like "Legos" where you can use the different parts of the system as needed. So does that mean it can be built in sections and integrated into other projects pi
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Jul 15, 2020 - C++
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May 14, 2020 - C++
Yes, I'm that bored :)
Some of the quoted text in the TeX documentation uses "" rather than ``''. I've done a pass at changing this and will submit a PR.
the demos in the readme look pretty outdated. Would be nice if they could be updated to reflect the new UI and features
Althougt code can be commented in the scripts, could be great to generate automatic documentation for the scripts and host it in the gh-pages branch of this repository.
In this way we can have a presentation web for the library and also the related documentation on how the API works.
I have checked DocFX and it seems it's possible to implement the pipeline for hosting the documentation as st
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Jul 16, 2020 - C
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Dec 4, 2019 - JavaScript
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Jul 3, 2016 - JavaScript
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Jul 14, 2020 - HTML
Add inspector
I know veles is visualization tool but it also looks like a nice hex editor and misses it.
I wish I could ditch commercial hex editors and use some open source instead.
Also happy new year and merry xmas.
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Nov 16, 2018 - C#
Provide man pages
GLava is gaining new features and options that is outpacing current documentation, especially wrt. writing shaders. The existing documentation is not sufficient. It would also be preferable to provide documentation in an easily readable format for local reading that doesn't rely on a browser rendering markdown, which could also allow for easier localization in the future.
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In my case I was calculating a barycentric coordinate of one vertex and assigning it to a different vertex by mistake.
The artifacts looked exactly the same as you presented, if it is the same problem then the description could be