webgl
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I met a number of people who added extra renderer because of this example:
https://pixijs.download/dev/docs/PIXI.RenderTexture.html
We should post a notice that it has to be the same renderer they use, and not new one.
In this example: Phaser 3 example
there is a slight quick random teleportation, the sprite stops and teleports quickly.
To reproduce it, go in one direction for a few seconds and watch the sprite closely. (it seems to happen more often if you lose the window focus and come back to it)
It occurs when the camera is set
Reference from TensorFlow: https://www.tensorflow.org/api_docs/cc/class/tensorflow/ops/matrix-band-part
This op is used by the Music Transformer model.
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Jul 16, 2020 - TypeScript
What is wrong?
The documentation for kernel constants is very scattered and incomplete. The constants feature is awesome, it needs more love...
How important is this (1-5)?
√(-2)
Support 4D arrays
As @TimvanScherpenzeel pointed out, cmgen should better explain that --size applies to the DFG LUT as well and that a cubemap and the LUT cannot be generated at the same time.
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Aug 14, 2019 - TypeScript
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May 29, 2020 - JavaScript
It was happening in my own code, but it also 100% reproduces for me in the examples. Simply build the examples, run and hit the window close button.
Seems to be something relating to it still being inside renderFrame() during bgfx::shutdown().
<img width="1582" alt="Screenshot 2019-12-25 at 14 38 40" src="https://user-images.githubusercontent.com/621629/71447311-a7752680-2724-11ea-8a29-c2eae
Description
Currently, there are links from the homepage to examples, but I think there should be a link in the sidebar as well. I.e. if you're not at the homepage, there's no clear link to the examples, so you'd have to go back to the homepage first and then click on a thumbnail.
, ESLint finds 76 places where unused variables are created.
If these variables are part of previously-existing functionality that has been obsol
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May 27, 2020 - HTML
Great tutorial! It clears up a lot of my questions about various effects.
Minor complaint: Focal length is size of the lens. Focal distance is the distance between the camera and the focal point.
The Canvas size is decided by rounded its container size. e.g., 100.3 to 100, 100.7 to 101.
With non-retina, it looks quite okay but with retina display(or with mobile device), the container may have a little empty space on the bottom or right.
Sandcastle example: open any basic shape (e.g. Rectangle) and try to set an outlineWidth, or search "outlineWidth" on this tracker and read any of a bunch of existing issues, starting with #40 (!)
Browser: any
Operating System: Windows only, apparently
Since the very beginning of Cesium, people have been trying to use the outlineWidth property on EllipseGraphics, RectangleGraphics, Po
If a material has an existing prefiltered cubemap set, then updating the material's cubemap property material.cubeMap = cubemapAsset.resource will have no effect as this call doesn't update the prefiltered textures in the material.
Changing a material's cubemap should at least clear old cubemap data, and ideally update it to the new maps.
Right now, we have:
| imperative | declarative (react) |
|---|---|
| Mapbox GL JS | react-map-gl |
| THREE.js | react-three-fiber |
Just as react-map-gl is the declarative react(ion) to Mapbox GL JS, react-three-fiber is the declarative reaction to THREE.js.
Mapbox GL JS has support for adding custom layers with THREE.js:
https://docs.mapbox.com/mapbox-gl-js/example/add-3d-model/
It w
Sample on front page:
const model = new KerasJS.Model({
filepaths: {
filepaths in plural.
code for Model:
if (!filepath) {
throw new Error('[Model] path to protobuf-serialized model definition file is missing.')
}
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Jan 27, 2020 - JavaScript
Currently there are not enough documentation that one finds about the editor (GUI). The editor is vast and has too many great options, exploring it is not easy but getting lost inside the editor is easy. Hence, requesting you to consider making a video documentation about using the editor. Here one can explain about things such as the Graph editor, GPU, Publishing, Player, Configuring these, vario
Github page still cites http://regl.party as link to documentation, which is outdated. Other links on the page / in the README have been updated.
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Jun 6, 2020 - JavaScript
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Jul 15, 2020 - JavaScript
The following:
<html-gl>
<div style="width: 300px; height: 300px; background-color: red; border-radius: 50%;">
<html-gl>but instead looks like this:
<img width="211" alt="screen s
Documentation?
Besides the wiki, are there any plans to compile an API reference documentation?
I'm rather lost with a few things, particularly adding properties to the nodes on WebGL/Canvas. While I am one particular case, I think we could all agree having Documentation to read would be rather beneficial if not plain helpful.
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Description of the problem
It seems lack of some properties in
MeshPhysicalMaterialdocument.https://threejs.org/docs/#api/en/materials/MeshPhysicalMaterial
Ever what I noticed are
We should update.
Three.js version
Browser