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assembly

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devjgm
devjgm commented Jan 20, 2020

Is your feature request related to a problem? Please describe.
No.

Describe the solution you'd like
I'd like the source code to be automatically clang-formatted according to my settings anytime the code is compiled. That is, don't require me to use the contextual menu or keyboard shortcut to format the code. Just auto-format it; just like the code is auto-compiled too.

Well, ther

zachriggle
zachriggle commented Apr 22, 2020

The constgrep tool could probably be a bit faster. I'm not sure what's making it so slow at the moment. It shouldn't take ~2 seconds to look up a value.

$ time constgrep EPERM
#define EPERM 1
constgrep EPERM  1.12s user 0.43s system 88% cpu 1.751 total
xmake
Maratyszcza
Maratyszcza commented May 25, 2015

RETURN pseudo-instruction currently accepts only constant values.

  • RETURN should accept general-purpose registers for functions with integer or pointer return type. Lower to STORE.RESULT for Go and to MOV[ZX/SX](rax/eax, reg) for other ABIs
  • RETURN should accept xmm registers for functions with floating-point return type. Lower to STORE.RESULT for Go and to MOVSS/MOVSD(xmm0, xmmN)

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  • Updated Jul 5, 2020
  • Java
avo
ddevault
ddevault commented Aug 13, 2019

In-place relocation is convenient for assembly programmers but a more robust solution would be the traditional relocation tables found in other executable formats like ELF. Adding this would be convenient for C programs as well and would help us simplify the compiler.

  1. Add a new KEXC header which points to a relocation table, simply a list of program-relative addresses at which additional pro

MOVED TO: https://github.com/cirosantilli/linux-kernel-module-cheat#userland-assembly SEE README. x86 IA-32 and x86-64 userland minimal examples tutorial. Hundreds of runnable asserts. Nice GDB setup. IO done with libc, so OS portable in theory. NASM and GAS covered. Tested in Ubuntu 18.04. Containers (ELF), linking, calling conventions. System land cheat at: https://github.com/cirosantilli/x86-bare-metal-examples, ARM cheat at: https://github.com/cirosantilli/arm-assembly-cheat
  • Updated Jun 25, 2019
  • Assembly
NatThePorcupine
NatThePorcupine commented Jul 7, 2017

I haven't seen any tutorials related to working with SGDK's 3D capabilities (rendering 3d shapes with the Bitmap engine and working with various Maths3D functions). I've tried taking a look at the built-in cube demo, but there are several things that the demo alone can't really address, especially with lack of detailed comments. I found myself asking questions like "So is that checkerboard dither

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