#
multi-theft-auto
Here are 54 public repositories matching this topic...
Open
Fix spam prevention
3
qaisjp
commented
Aug 27, 2018
Describe the bug
Spam (chat and command) prevention needs to be done properly. It is too sensitive.
Expected behavior
Use a back-off algorithm. DIsable spam prevention for people with certain ACL permissions.
Roleplay mode for Multi Theft Auto: San Andreas; built for MTA 1.0.x
-
Updated
Sep 1, 2010 - Lua
Connects MTA:SA servers and Discord channels by sending messages/commands back and forth
-
Updated
Dec 4, 2020 - JavaScript
Handling Editor - to get the resource, press the "releases" link below
-
Updated
Jan 23, 2020 - Lua
MTA:SA debugger and unit testing framework
-
Updated
Jan 19, 2018 - Lua
Pathfind module for MTA:SA-Server
-
Updated
Jul 25, 2019 - C++
This project maintains a selection of modules that can be used with Multi Theft Auto.
-
Updated
Jul 25, 2019 - C
Tiny Encryption Algorithm (TEA) implementation compatible with the Multi Theft Auto (MTA) Lua scripting engine
-
Updated
Sep 22, 2017 - JavaScript
Node.js library for interaction with Lua scripts running on MTA:SA server, via the built-in HTTP interface
-
Updated
Nov 3, 2018 - TypeScript
(CE)GUI property editor resource for the Multi Theft Auto: San Andreas multiplayer
-
Updated
Aug 24, 2018 - Lua
Unofficial Docker image for Multi Theft Auto: San Andreas game server
-
Updated
Nov 10, 2020 - Shell
Redis module for MTA:SA-Server
-
Updated
Sep 14, 2019 - C++
An advanced directx debugging solution as replacement for debugscript
-
Updated
Oct 31, 2015 - Lua
A collection of demonstrations of how to properly construct different types of custom interiors for MTA servers.
-
Updated
Sep 28, 2017 - Lua
JWT module for MTA:SA-Server
-
Updated
Jul 27, 2019 - C++
Tiny Encryption Algorithm from MTA on C++
-
Updated
Mar 11, 2018 - C++
A Chrome extension for the Multi Theft Auto wiki that makes it much easier to add new Lua API pages.
-
Updated
Jul 29, 2020 - JavaScript
Websocket server module for the Multi Theft Auto multiplayer modification
-
Updated
Jun 25, 2018 - C++
A minimal multi-service oriented search and streaming API in PHP for your Multi Theft Auto server
php
youtube
soundcloud
streaming-api
multi-theft-auto
mtasa
jamendo
mp3library
myfreemp3
webradio-api
-
Updated
Jan 12, 2017 - PHP
-
Updated
Mar 11, 2015 - Objective-C
Multi Theft Auto is a game engine that adds full network multiplayer functionality to Rockstar North's Grand Theft Auto game series, in which this functionality is not originally found.
-
Updated
Dec 24, 2020 - C++
-
Updated
Feb 20, 2016 - C++
A tool to help migrate MTA:SA's bug reports from MantisBT to GitHub
-
Updated
Sep 21, 2018 - JavaScript
Improve this page
Add a description, image, and links to the multi-theft-auto topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the multi-theft-auto topic, visit your repo's landing page and select "manage topics."


Describe the bug
You can't call a variable banIP or banSerial without getting an output on the server console/log.
To reproduce
Run that code and you will see and output similar to this:
[Server] banIP no longer works. Please manually update this. Refer to the wiki for details
Expected behaviour
It should only tell you tha