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The Wayback Machine - https://web.archive.org/web/20200730181452/https://github.com/topics/gameobject
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28 public repositories
matching this topic...
A maintained collection of useful & free unity scripts / library's / plugins and extensions.
Entity-Component-System (ECS) with a focus on ease-of-use, runtime extensibility and compile-time type safety and clarity.
Simpler dependency injection for Unity3D
C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.
An easy-to-use Java library for making 2D games
Updated
Jul 29, 2020
Java
Rapidly build your game with multiple or various components and preset default settings.
A C++14 Component-Based Game Object Model framework for developing videogames
Unity Modular system let's you create game object with procedural generated parts.
A gameplay scripting framework for the Unity Engine, written in C#.
RESTful-Unity aims to provides a simple RESTful HTTP server for Unity3d.
#NVJOB Simple Pool. Pool for optimizing object loading. Unity Asset.
Object Pool Manager for unity3d game engine
C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.
A quick way to create a MonoBehaviour as a child object that includes an Initialize method with or without arguments that are type-safe.
Display info (Name,Tag, Layer,Position,Rotation,Scale,etc.) of all active GameObjects in the scene.
Essentials scripts for Unity
A simple Unity C# script to translate a GameObject back and forth along a given interval continuously.
Free Tutorial unity supported Arabic language on Gameobject
Drag object in all axis even diagonally. Object will move from start to end position according to mouse position.
Unity click on models when using Vuforia
Unity's GetComponent method wrapper to prevent it returns null result.
GDJ / gdj103 / Adding some Objects
GDJ / gdj105 / Where we add some graphical objects to build UI.
Multithreaded game engine, customizable and easy to use.
A simple C# entity-component game engine
WoW modding tool for mass-generating gameobjects and their displayIDs quickly and easily.
Cumulative homeworks for Game Engine Foundations (CSC 591) at NC State, Fall '16. It involves making a working game engine with a monolithic game object model, networked architecture, events and scripting.
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