multiplayer
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Nov 6, 2020 - C++
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Nov 5, 2020 - C++
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Nov 6, 2020 - Go
You mistakenly write the explanation of Alpha().IsPlayerConnected(playerID) to Alpha().GetPlayerCount() explanation :
Alpha().GetPlayerCount()
This function returns if the playerID is currently connected to the GameServer. This is always accurate from what has been set through this SDK, even if the value has yet to be updated on the GameServer status resource.
Alpha().IsPlayerConnected(pl
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Nov 2, 2020 - C++
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Oct 26, 2020 - TypeScript
Is your feature request related to a problem? Please describe.
When we install the open-match with helm, we can select affinity & nodeSelector & toleration & resources for open-match core component(thanks for googleforgames/open-match#834).
But when we install subchart's open-match-customize as we'd like to install evaluator or matchfunctions, we cannot select aff
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May 22, 2020 - C++
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Nov 4, 2020 - C++
Describe the feature you'd like
We should limit the miss angle to effectively be around 15 degrees.
Describe why do you think it is needed
Missing a target by 90 degrees just look stupid - a miss is a miss. Doesn't have to be that off
https://www.reddit.com/r/warzone2100/comments/gy87wg/rookie_units_are_as_helpful_as_ever/
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Oct 21, 2020 - C#
Is your feature request related to a problem? Please describe.
When editing an attribute using set/edit
, if the attribute in question is unset or otherwise None
, the string "None"
is prepended to the buffer.
----------Line Editor [object/name]-----------------------------------------
01| None
----------[l:01 w:001 c:0004]------------(:h for help)------------------------
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Aug 14, 2020 - JavaScript
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Nov 4, 2020 - JavaScript
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Oct 6, 2020 - C
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Oct 8, 2020 - C++
Describe the bug
You can't call a variable banIP or banSerial without getting an output on the server console/log.
To reproduce
-- serverside
banIP = "192.168.1.69"
Run that code and you will see and output similar to this:
[Server] banIP no longer works. Please manually update this. Refer to the wiki for details
Expected behaviour
It should only tell you tha
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Nov 2, 2020 - C++
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
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Nov 5, 2020 - C++
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Oct 1, 2020 - Pascal
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Aug 16, 2019 - C++
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Oct 19, 2020 - C++
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Jul 11, 2020 - C
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Mar 21, 2017 - JavaScript
Static RPC methods
Describe the solution you'd like
Currently RPC methods cannot be static. There is no reason for that.
This feature is a great first issue for people wishing to contribute. It's fairly simple and allows to get dirty with the core of the MLAPI
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Oct 12, 2020 - C#
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Required skills: Python, Cython, nyan, maybe C++
Difficulty: Medium
Currently, the asset converter stores the openage nyan API as hardcoded nyan objects. It would be much better if the converter could read the API objects from the filesystem with a parser. There would be two ways to do this. Either we implement a new Python parser for nyan or we extend
libnyan
's already existing C+