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multiplayer

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heinezen
heinezen commented Sep 7, 2020

Required skills: Python, Cython, nyan, maybe C++

Difficulty: Medium

Currently, the asset converter stores the openage nyan API as hardcoded nyan objects. It would be much better if the converter could read the API objects from the filesystem with a parser. There would be two ways to do this. Either we implement a new Python parser for nyan or we extend libnyan's already existing C+

agones
Natanil
Natanil commented Oct 20, 2020

You mistakenly write the explanation of Alpha().IsPlayerConnected(playerID) to Alpha().GetPlayerCount() explanation :

Alpha().GetPlayerCount()
This function returns if the playerID is currently connected to the GameServer. This is always accurate from what has been set through this SDK, even if the value has yet to be updated on the GameServer status resource.

Alpha().IsPlayerConnected(pl

open-match
govargo
govargo commented May 26, 2020

Is your feature request related to a problem? Please describe.

When we install the open-match with helm, we can select affinity & nodeSelector & toleration & resources for open-match core component(thanks for googleforgames/open-match#834).
But when we install subchart's open-match-customize as we'd like to install evaluator or matchfunctions, we cannot select aff

warzone2100
evennia
strikaco
strikaco commented Oct 11, 2020

Is your feature request related to a problem? Please describe.

When editing an attribute using set/edit, if the attribute in question is unset or otherwise None, the string "None" is prepended to the buffer.

----------Line Editor [object/name]-----------------------------------------
01| None
----------[l:01 w:001 c:0004]------------(:h for help)------------------------
PlatinMTA
PlatinMTA commented May 11, 2020

Describe the bug
You can't call a variable banIP or banSerial without getting an output on the server console/log.

To reproduce

-- serverside
banIP = "192.168.1.69"

Run that code and you will see and output similar to this:

[Server] banIP no longer works. Please manually update this. Refer to the wiki for details

Expected behaviour
It should only tell you tha

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
  • Updated Nov 2, 2020
  • C++

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