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Open Source
Open source is a term denoting that a product includes permission to use its source code, design documents, or content. It most commonly refers to the open source model, in which open source software or other products are released under an open source license as part of the open source-software movement. Use of the term originated with software, but has expanded beyond the software sector to cover other open content and forms of open collaboration.
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We have a server that is for authenticating to AWS to be able to upload.
That server requires JWT for authentication. The XHR plugin supports custom headers.
Would it be possible to implement the same thing on the AWS plugins as well?
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Nov 2, 2020 - Python
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This will be an issue to track the changes required to move all the assets in this repository to https://github.com/firstcontributions/assets
The size of this repository is around 34MB now. This will keep on increasing. The assets in this repository is about 10MB big. If we move them to another repository, we can reduce size of this repository and the rate at which it increases
The ability to set the language on the user creation form could be something useful on a multi user environment.
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- I've read, understood, and done my best to follow the Contributing guidelines before opening this issue.
What did you do?
I tried to call NSUbiquitousKeyValueStore.url(forKey:)
because I know there is [UserDefault.url(forKey:)](https://developer.apple.com/documentation/foundation/userdefaults/1408648-u
Steps to reproduce:
- start game
- click cingle player
- create (or select) a character
- click the right-mouse skill button (near mana globe)
- select a skill that has a player animation (try several, not sure we implement everything yet...)
- right click to cast somewhere on the map
When casting a skill, the player animations currently start and finish almost immediately, only dis
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Current behavior
Expected behavior
- On the left side the loader should be placed 100px lower
- On the right side there sho
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It would be nice to set a texture to tile or repeat on a mesh instead of stretch.
/tmp/ has been hard coded in some instances
This will be replaced with https://docs.python.org/3/library/tempfile.html which has been well implemented in some instances in the code.
We have currently simple GitHub page, but we need to think about it's update with some better design.