sdl
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(As this is an enhancement not a bug, I don't think i need to provide too much information.)
Although enemies in Super Mario don't have such animation either, as a more elegant platform game, it is better to add animations like kicking Tux when Tux collides them, because it can make the enemies more vivid.
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c
that does free(prefdir)
as changing these to SDL_free(prefdir)
resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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Modify the setup.py so it produce bdist_wheel for manylinux including the libgraphqlparser.so/a
Modify the build process so this wheel is uploaded to pypi
Modify the cffi part of tartiflette/parser so it loads this lib instead of the local one.
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This is related to #226, but at a lower level, improving the building blocks for widgets.
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Is your feature request related to a problem? Please describe.
Standard mode has the usual keystrokes for notepad, but there are more that would probably be useful.
Describe the solution you'd like
As a first step, a quick review of the common keystrokes in notepad/wordpad/work, for example might throw up some obvious ones we could add
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This function needs a unit test.
Guide to how to contribute to an open source project on GitHub.
Draft guide on how to write a unit test for pygame
Test stub: https://github.com/pygame/pygame/blob/master/test/image_test.py#L551-L557
Docs: None.
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