OpenGL

OpenGL (Open Graphics Library) is the computer industry's standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.
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Required skills: Python, Cython, nyan, maybe C++
Difficulty: Medium
Currently, the asset converter stores the openage nyan API as hardcoded nyan objects. It would be much better if the converter could read the API objects from the filesystem with a parser. There would be two ways to do this. Either we implement a new Python parser for nyan or we extend libnyan
's already existing C+
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Currently, OpenRCT2 will silently exit instead. This is especially a problem on Android, which requires a bit of an awkward setup.
This error message should tell the user their installation is damaged.
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MeshNormalSmooth()
takes a vertex and iterates all the others, looking for vertices with a distance < epsilon.
Then it calculates their normals and sums it.
That's not a good idea, IMO:
- Two close vertices can be not physically linked, I don't think summing normals makes sense.
- It's quadratic.
A simpler and faster way to smooth a model could be:
- Iterating through each triangle
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Oct 29, 2020 - C++
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Sep 28, 2020 - Java
MGLTilePyramidOfflineRegion should have a countOfTiles
method that returns the number of tiles included in the tile pyramid. The implementation would rely on the mbgl::util::tileCount()
function added in #9906.
This is the iOS/macOS equivalent to #11108 for Android. It would serve as a built-in alternative to mapbox/turf-swift#47 for applications already using the map SDK, including applica
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As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.
Assimp Tutorial
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Oct 29, 2020 - CMake
I've been treating tuShorten/tuWiden as a string-ish conversion between UTF16 and UTF 8, so I recommend this.
Here's the code; add it to the end of every tuShorten/tuWiden function.
if (out < (original_out + out_len)) out = 0;
Currently is not possible to drop a file or group of files (or folders) from the desktop to a Panda3d window. In my case, as I am doing a media player/file sequence flipbook, it would be a great feature. Don't know if it would be useful for a game, but any kind of application that uses P3D as the backend would have a benefit of it.
RBD mentioned the following:
"On Windows, from a cursory loo
Created by Silicon Graphics
Released January 1992
- Website
- www.opengl.org
- Wikipedia
- Wikipedia
Hi,
Sorry for asking sceneform related bug here but since the repo is archived didn't have other options.
This is related to the sceneform related bug google-ar/sceneform-android-sdk#1039
My question is there a way to directly use filament to find the bones position that are exported in the model and