sdl2
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This function needs a unit test.
Guide to how to contribute to an open source project on GitHub.
Draft guide on how to write a unit test for pygame
Test stub: https://github.com/pygame/pygame/blob/master/test/image_test.py#L551-L557
Docs: None.
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(As this is an enhancement not a bug, I don't think i need to provide too much information.)
Although enemies in Super Mario don't have such animation either, as a more elegant platform game, it is better to add animations like kicking Tux when Tux collides them, because it can make the enemies more vivid.
Chinese Version
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c
that does free(prefdir)
as changing these to SDL_free(prefdir)
resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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Via playtesting, the compass arrows (#29) were ignored, likely because they are right at the edge and outside the player's attention. If they are moved slightly inwards, they may become more noticeable.
Games that have these arrows also tend to draw them closer to the player rather than near the edge; e.g.
- GTA 1 & 2
- Fire Fight
- Crazy Taxi
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The reasons why this header file lives outside of game_logic
don't apply anymore. It would make things simpler if it was merged into the other "global" file.
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The file dialogs should get the ability to store bookmarks and maybe even to show the default folders of the OS (like Downloads, Pictures, ...)
The custom bookmarks should just be stored as a Cvar (see core/Var.h
, or in-game-console command cvarlist
) that is separated with ;
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Currently, OpenRCT2 will silently exit instead. This is especially a problem on Android, which requires a bit of an awkward setup.
This error message should tell the user their installation is damaged.