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Entities being ridden by players despawn at their tracking range #4680

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ghost opened this issue Oct 22, 2020 · 2 comments · May be fixed by #4893
Open

Entities being ridden by players despawn at their tracking range #4680

ghost opened this issue Oct 22, 2020 · 2 comments · May be fixed by #4893

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@ghost
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@ghost ghost commented Oct 22, 2020

entity-tracking-range:
  players: 64
  animals: 32
  monsters: 32
  misc: 48
  other: 64

What behavior is expected:

a horse being ridden by a player should inherit the player's tracking range, i.e the horse should have a tracking range of a player

What behavior is observed:

When you are >32 blocks from another player that is riding a horse, the horse despawns but the player doesn't. This creates a strange bug where the player appears to float in place at the location the horse despawned.

Paper version:

git paper 244 1.16.3

@roosejt
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@roosejt roosejt commented Nov 11, 2020

Hi dudeman123, I am currently looking into a more permanent solution for this. A temporary fix for you could be to set the server entity tracking flags of animals to equal players for now. This would slightly decrease performance, but may be negligible depending upon your server's hardware.

aurorasmiles added a commit to aurorasmiles/Paper that referenced this issue Dec 15, 2020
…he player to avoid visual glitches, fixes PaperMC#4680
@Wyatt-James
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@Wyatt-James Wyatt-James commented May 8, 2021

Is there any update on this? It behaves strangely on Spigot as well, causing the vehicle to have an extremely far tracking range. Maybe bug upstream?

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4 participants