Entities being ridden by players despawn at their tracking range #4680
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Hi dudeman123, I am currently looking into a more permanent solution for this. A temporary fix for you could be to set the server entity tracking flags of animals to equal players for now. This would slightly decrease performance, but may be negligible depending upon your server's hardware. |
aurorasmiles
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Dec 15, 2020
…he player to avoid visual glitches, fixes PaperMC#4680
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Is there any update on this? It behaves strangely on Spigot as well, causing the vehicle to have an extremely far tracking range. Maybe bug upstream? |
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What behavior is expected:
a horse being ridden by a player should inherit the player's tracking range, i.e the horse should have a tracking range of a player
What behavior is observed:
When you are >32 blocks from another player that is riding a horse, the horse despawns but the player doesn't. This creates a strange bug where the player appears to float in place at the location the horse despawned.
Paper version:
git paper 244 1.16.3
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