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Ready for fun!
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Ready for fun!

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  1. A simple and easy-to-use library to enjoy videogames programming

    C 4.8k 580

  2. Collection of games made with raylib

    C 48 6

  3. A simple and easy-to-use immediate-mode gui library

    C 688 72

  4. A simple and easy-to-use file-format to package resources

    C 45 7

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    ![raylib_6years_of_fun](https://user-images.githubusercontent.com/5766837/71583076-d31d5580-2b04-11ea-8583-a0959c3bc16d.png)
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    ## raylib: 6 years of fun
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    raylib has been in development for more than six years now, it has been an adventure! I decided to resume how it was my personal experience working in this free and open source project for such a long time. Just note that the following article explains raylib from a personal point of view, independently of the technical aspects and focusing on the personal adventure; for technical details on raylib evolution, just check [raylib history](https://github.com/raysan5/raylib/blob/master/HISTORY.md) and [raylib changelog](https://github.com/raysan5/raylib/blob/master/CHANGELOG).
  6. 1
    CUSTOM GAME ENGINES: A Small Study
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    ![a_plague_tale](https://user-images.githubusercontent.com/5766837/80005642-26f0e780-84c4-11ea-8255-4884cc80c256.jpg)
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1,209 contributions in the last year

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Contribution activity

November 2020

Created 7 commits in 1 repository

Created an issue in Doy-lee/RaylibSIMD that received 1 comment

QUESTION: Did you compare SIMD versions with original implementation?

Just out of curiosity, did you profile what is the speed improvement compared to current implementations? I'm not an expert, but AFAIK most CPUs to…

1 comment

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