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The Wayback Machine - https://web.archive.org/web/20200805174047/https://github.com/topics/forward-plus-shading
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5 public repositories
matching this topic...
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
A Toy Game Engine Using D3D12
Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders and etc.
Forward plus renderer implementation with Vulkan.
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