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global-illumination

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ray-tracing-renderer
ToJans
ToJans commented Apr 20, 2020

Context

This engine is intended to be used as a drop-in replacement to Three.js’s WebGLRenderer.

Problem

It tends not to work as a drop-in replacement out-of-the-box, because the renderer crashes when:

  • Meshes contain a THREE.Geometry instead of a THREE.BufferGeometry.
  • It uses materials for which the texture images are not loaded yet.

This might cause people who try to repl

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