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mmo

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这是一个支持分布式和集群的java游戏服务器框架,可用于开发棋牌、回合制等游戏。基于netty实现高性能通讯,支持tcp、http、websocket等协议。支持消息加解密、攻击拦截、黑白名单机制。封装了redis缓存、mysql数据库的连接与使用。轻量级,便于上手。
  • Updated Nov 29, 2020
  • Java
mchekin
mchekin commented Sep 13, 2020

Currently only synchronous request errors are reported inside a Blade template.
https://github.com/mchekin/rpg/blob/master/resources/views/partials/errors.blade.php#L5

But the Vue components, which use Axios for asynchronous API calls, do not report notify the end-user in case of API call failure.
https://github.com/mchekin/rpg/blob/master/resources/js/components/StoreManagement.vue#L320

W

lauracumming
lauracumming commented Oct 22, 2019

Task Description

As the game currently takes a long time to load, we need to ensure users are continued to be engaged in the game and not giving up. They need to be convinced that the page isn't stuck on the loader.

Acceptance Criteria

Clearer copy is written and loader selected from UI system

Copywrite Requirements

As above

Analytics Requirements

tenio

TenIO is an open-source project for making online games. It includes a java NIO (Non-blocking I/O) based server specifically designed for multiplayer games and simple existing game clients for rapid development: Libgdx (Java), Cocos2d-x (C++), Unity (C#), Phaserjs (Javascript). It can be used to create scalable, distributed systems.
  • Updated Dec 2, 2020
  • Java

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