-
Updated
Apr 16, 2018 - JavaScript
ar
Here are 506 public repositories matching this topic...
-
Updated
Sep 25, 2020 - Swift
-
Updated
Oct 24, 2020 - JavaScript
-
Updated
May 19, 2020 - JavaScript
-
Updated
Oct 1, 2020 - Java
-
Updated
Jul 31, 2020 - C#
-
Updated
May 8, 2019
-
Updated
Oct 30, 2019 - JavaScript
-
Updated
Oct 18, 2020 - JavaScript
-
Updated
May 2, 2019 - JavaScript
-
Updated
Nov 22, 2020 - Swift
-
Updated
Oct 30, 2017 - Objective-C++
XRTK - Mixed Reality Toolkit Feature Request
Is your feature request related to a problem? Please describe
The hand tracking implementation of XRTK already calculates curl strength for each finger and hand. Those values are not used for visualization yet though.
It would be nice to give the user a visual cue when grabbing stuff and curling fingers.
Relevant classes:
`HandJointVisualizer
Add Focus Testing
Ideally we will have a gltf for each device, but in the meantime we could use a generic VR input device like https://poly.google.com/view/cUT5C1Krx7g or https://poly.google.com/view/0n5B6e5lYZe
I like .ply, it's an easy format that supports vertex colors! .ply files are often used for point clouds, so it could be good to consider point cloud rendering when importing .ply files as well.
Might be able to find a nice library for this on here:
https://github.com/nothings/single_file_libs
-
Updated
Jul 16, 2020
-
Updated
Oct 10, 2019 - JavaScript
-
Updated
Sep 13, 2020
Improve this page
Add a description, image, and links to the ar topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the ar topic, visit your repo's landing page and select "manage topics."


engine-openvr-scenehas the beginnings of a teleportation-style locomotion system. A long time ago, Valve and others discovered that fading to black before the teleport event minimizes locomotion-induced sickness. This will need to be integrated into the renderer as configurable post pass.