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Level design
The problem
Level map is incomplete. The complete map needs to be designed.
Expectations
- Level needs to be designed using Tiled map editor keeping the plot in mind. The level is for the space marine story line.
- The level should have increasing difficulty as the player progresses towards the end of th
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They seem to lazy load kinda funny, and they get re-used. So the wrong icon can be displayed on an item in the virtual list
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First iteration should target this spec, starting with a mere alt-audio implementation:
https://community.amethyst.rs/t/day-night-cycle/868