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Xreki
Xreki commented Apr 18, 2018

paddle-mobile将开发一个新的版本,为了:

  • 支持Paddle Fluid
  • 更小的体积
  • 更快的速度
  • 更广泛地支持各种arm设备和终端平台

因此,paddle-mobile将会进行一次完全的重构,从框架设计到代码开发。在新版本开发完成后,将会删除原有mobile-deep-learning的代码。新版本开发期间,代码将放置在paddle-mobile repo的一个子目录下。对于子目录的命名,目前有3个候选,希望大家投票:

  • 👍 zygote
  • 👎 paddle
  • ❤️ fluid

有更好的建议,请回复issue。相关issue:#121
另外,待新版本代码开发完成,移除老版本mobile-deep-learning代码后,新版本代码将移出子目录,直接放置在paddle-mobile repo下面。

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  • Updated Nov 4, 2020
  • Python
nniranjhana
nniranjhana commented Nov 4, 2020

I followed the instructions on https://www.lgsvlsimulator.com/docs/build-instructions/ and when I click on the project simulator, it loaded up a black screen on the Unity Editor and I'm unable to do step 12, as this window (attached image below) won't close (but it minimizes) and it is unresponsive if I click on any options (for Simulator > Build WebUI..).

I tried creating a new project (not ad

利用百度地图快速实现支付宝的“到位”功能。基于LBS精确获取地理位置的周边数据,地图动态显示网络图标 支持多点聚合与分离,点击图标动态放大选中效果,移动、放大、缩小地图后重新更新数据,聚合图标点击动画展开,根据实际距离调整地图层级为屏幕大小 ,分页刷新,简书:
  • Updated Jun 11, 2017
  • Java

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