
Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.
History is littered with hundreds of conflicts over the future of a community, group, location or business that were "resolved" when one of the parties stepped ahead and destroyed what was there. With the original point of contention destroyed, the debates would fall to the wayside. Archive Team believes that by duplicated condemned data, the conversation and debate can continue, as well as the richness and insight gained by keeping the materials. Our projects have ranged in size from a single volunteer downloading the data to a small-but-critical site, to over 100 volunteers stepping forward to acquire terabytes of user-created data to save for future generations.
The main site for Archive Team is at archiveteam.org and contains up to the date information on various projects, manifestos, plans and walkthroughs.
This collection contains the output of many Archive Team projects, both ongoing and completed. Thanks to the generous providing of disk space by the Internet Archive, multi-terabyte datasets can be made available, as well as in use by the Wayback Machine, providing a path back to lost websites and work.
Our collection has grown to the point of having sub-collections for the type of data we acquire. If you are seeking to browse the contents of these collections, the Wayback Machine is the best first stop. Otherwise, you are free to dig into the stacks to see what you may find.
The Archive Team Panic Downloads are full pulldowns of currently extant websites, meant to serve as emergency backups for needed sites that are in danger of closing, or which will be missed dearly if suddenly lost due to hard drive crashes or server failures.
crykn commentedMar 20, 2020
•
edited
Mac OS only supports the OpenGL 3.2 core profile for OpenGL 3. As core profiles are not backward compatible, this leads to compilation issues with the default shaders in libGDX. This PR adds updated versions of all default shaders and only applies them when using OpenGL 3 on Mac OS.
Furthermore a gwt-compatible
PlatformUtils
class was added to determine whether the current system is a mac. The need for a class like this was already indicated elsewhere, as the availableUIUtils
is a Scene2D class.Progress in the past: The shader compilation problem in the OpenGL 3.2. core profile is nothing new and was, for example, discussed in this context. At least for
SpriteBatch
, work on an updated default shader was already begun. However, those changes where never merged nor did they cover all default shaders in libgdx.To test these changes: Just create a new libGDX project or open an already existing one on Mac OS. Then set the useGL30-flag to true (this only works with the lwjgl3 background, as libgdx doesn't allow you to use a core profile with lwjgl2). You may have to set
ShaderProgram.preprendVertex/FragmentCode
to#version 150 \n
, as this is the only supported shader version for Mac and OpenGL 3. Then use any of your favourite classes that has a default shader (SpriteBatch
,ShapeRenderer
, etc.). Without the PR this will fail, as the shader cannot be compiled - with this PR everything works fine.