retro
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Via playtesting, the compass arrows (#29) were ignored, likely because they are right at the edge and outside the player's attention. If they are moved slightly inwards, they may become more noticeable.
Games that have these arrows also tend to draw them closer to the player rather than near the edge; e.g.
- GTA 1 & 2
- Fire Fight
- Crazy Taxi
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Screen Saver Mode
I'd really love to have a screen saver / demo mode like what's available in Retro Pie that supports random images, animated GIFs and others as well as MP4 video+audio.
A Selectable Mode Or Timer Based Screen Saver Mode
Aside from playing games on it I'd also like to have it on display in my office and wear at conventions and such as an animated convention badge. I'd
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From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in
m_config.c
that doesfree(prefdir)
as changing these toSDL_free(prefdir)
resolved the issue.I'm not sure what to do about `GetDefaultConfi