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Game engine

Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.

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heinezen
heinezen commented Nov 24, 2020

Required skills: Python, maybe Cython

Difficulty: Medium

The openage converter is able to optimize the compression for created PNG files by utilizing a search algorithm inspired by OptiPNG. To do this, the search algorithm first tries 8 different compression settings by creating PNGs with these settings in-memory. The compression settings that produ

boardgame.io
delucis
delucis commented Oct 29, 2020

Currently, if credentials are in use, they are authenticated in the master’s onUpdate method. For example:

https://github.com/boardgameio/boardgame.io/blob/9f6f80fda9f7b77ad7ac18c1dd2543e49463e4ae/src/master/master.ts#L198-L202

However, this is not the case for onSync or the new onConnectionChange (#839) methods, which presents a potential security flaw. If a match is using credentials

amethyst
CleanCut
CleanCut commented Aug 7, 2020

We moved from Jenkins to GitHub Actions for CI in amethyst/amethyst#2382 -- we wanted to ship that so we can get CI working in general for folks again. Here's a list of other things we would like to do soon. Please comment if you have more ideas!

Each item should have individual issue(s) and/or PR(s) opened for them. Let me know in a comment and I'll add a link next t

bevy
weiby3
weiby3 commented Nov 28, 2020

Bevy version

0.3.0

Operating system & version

Windows 10

Got the following link error when build bevy-snake

glslang.glsltospirv.lib(intermOut.obj) : error LNK2019: unresolved external symbol __imp__fpclass referenced in function "void __cdecl glslang::OutputDouble(class TInfoSink &,double,enum glslang::TOutputTraverser::EExtraOutput)" (?OutputDouble@glslang@@YAXAEAVTInfoS
Terasology
stride
johang88
johang88 commented Jul 30, 2020

Release Type: Github
Describe the bug
Adding an instancing component and then a model component crashes the instancing processor.

To Reproduce
Steps to reproduce the behavior:

  1. Add instancing component to an entity,
  2. Add model component to the same entity
  3. Exception time

Expected behavior
It should not crash.

Screenshots
If applicable, add screenshots to

Wikipedia
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